The Lumineth Realm-lords are powerful Aelves created by Tyrion and Teclis directly from the belly of Slaanesh. Their arrogance almost caused their own downfall, are you ready to repair the wrongs and protect the realms?
This is a guide for the Lumineth Warband in Warcry.

What changed in the new edition for the Lumineth Realm-lords warband?
Lumineth Realm-lords saw the addition of two new profiles: the Bladelord Seneschal with Sunmetal Greatblade (alternative weapon loadout) and the Scinari Enlightener (new miniature). Few of the already existing profiles changed, in particular the Dawnriders increased by 1 their attacks, the Windchargers increased their range to 10″ and added a new melee profile and the Vanari Bladelord can how hit at 2″ range.
Only meaningful change on the abilities is the swap of Realmscribe (now a Double) with Scharfsichtiger Sgraffitohabicht (now a Triple).
Background and Lore of the Lumineth Realm-lords Warband
Slaanesh consumed all elves’ souls in the World-That-Was and fell in a slumber. Teclis and the other Aelves gods in the Mortal Realms envisioned a plan to trap the Chaos God and extract those souls to rebuild the aelves’ civilizations in the Mortal Realms. The Idoneth Deepkin were Teclis first unsuccessful experiment.
After that him and Tyrion syphoned out and created the Lumineth Realm-lords.
Those settled in Hysh, the Realm of Light and Illumination. They soon discovered the special properties of the local realmstone, the Aetherquartz, using it to empower mind, body and soul.
But this came at a cost, as once used the Aetherquarts would be refilled with the emotions of the user, a price the Lumineth would gladly pay to distance themselves from Slaanesh corruption.
Soon the same use and emotions became the downfall of the Lumineth. Pride brought them to compete to greater feats, more tension within the Empire and eventually opened the doors to Hysh to the same Slaanesh daemons they fought so hard to avoid.
When the dust settled, only few enclaves of Lumineth remained. Teclis then saved them once again, teaching them how to bond with the realm itself and use its special properties to empower themselves. The main elements controlled are Mountain, River, Wind and Zenith.
Lumineth armies are made of powerful wizards, led by Teclis himself, the most powerful in the Mortal Realms or other mages like the Scinari or the spirit attuned mages.
The Vanari represent the martial prowess of this army, with archers, pikemen, swordsmen and cavalry.
To each element corresponds a temple and for each temple the Lumineth have their guardians with fighters attuned to the spirits of that element. The Alarith follow the Mountain and its sturdiness. The Hurrakan follow the speed of the Wind.
But how do the Lumineth play on the tabletop in Warcry?
Brighten your path and let’s have a look at them in detail.
Overview and Points for the fighters in the Lumineth Realm-lords Warband
Hinweis: Wenn du die Grundregeln von Warcry noch nicht gelesen hast, bevor du diesen Artikel liest, ist es vielleicht hilfreich zu wissen, dass die Fähigkeiten des Spiels durch 6 Würfel aktiviert werden, die du zu Beginn deines Zuges wirfst.
Zeigen zwei der Würfel den gleichen Wert, können sie zur Aktivierung einer Doppelfähigkeit verwendet werden. Zeigen drei Würfel den gleichen Wert, können sie für eine Dreifach-Fähigkeit verwendet werden, usw.
Wenn also in diesem Artikel von einer Fähigkeit als Double, Triple oder Quad die Rede ist, bezieht sich das auf dieses System. Es mag ein wenig verwirrend klingen, aber man gewöhnt sich schnell daran, wenn man anfängt zu spielen
The Lumineth warband is made from 13 kits with 21 options of which 14 are leaders.
As their range will unavoidably increase in size, we have divided them in categories: Vanari represent the martial side of the army (swordsmen, archers, etc), the Scinari are powerful not aligned spellcasters, Alarith are attuned to the Mountain spirits, Hurakan are attuned to the Wind spirits.
Scinari

Scinari Cathallar: 95 points
The Scinari Cathallar is a mage whose main ability, Emotionale Übertragung, allows the potential to make lots of damage to any opponent up to 24” distant!
The way the ability works is that you need to have a Triple, then choose a friendly wounded fighter within 12”, a Dawnrider with 18 wounds would be perfect especially if he is at his last wound.
Then choose another enemy fighter within 12” of the Dawnrider (or the chosen friendly model) and roll a die for each wound allocated to your Dawnrider. Assuming he has 17 wounds that means 17 dice!
On a 4+ you allocate a wound to the targeted adversary. Statistically to do 17 damage is almost unheard of but the potential with some luck is there (it is 50% chance each die).
Apart from this the Scinari has a melee-oriented weapon profile (2 attacks at Strength 4 at 1” range) not supported by her otherwise fragile constitution: 16 wounds with Toughness 3.
Surprisingly she is the only “wizard” hero with no ranged attacks.
She is cheap (one of the cheapest in the Lumineth) and can do some damage between the special ability and her weapon (2/4 damage) but she also needs a lot of protection. Better suited as a companion hero than your leader.

Scinari Loreseeker: 125 points
The Loreseeker has the same melee profile as the Cathallar with one more attack, but he adds a missile attack (3-7″) with impressive damage potential (2 attacks at Strength 3 for 3/6 damage).
The Loreseeker special ability allows him a free move for a Double if there’s no other friendly fighter within 6″. In certain situations it may be useful, but usually bonus move are interesting in the first round to close the gap quickly or when scoring an objective last minute. You will most likely never have the Loreseeker on his own in the first round and you may struggle to see him in the right position to grab an objective while at the same time disengaged and alone.

Scinari Calligrave: 120 points
The Calligrave has the same ranged attack of a Loreseeker but a weaker melee profile (2 attacks, Strength 3, 1/4 damage) with the same Cathallar’s fragility.
His special ability, Realmscribe, costs a Double and is peculiar: reduces by 1 the damage received by friendly fighters within 6″ of a spot in the battlefield, but only from critical hits. Critical hits are usually rare, reducing the damage by 1 is not particularly significative unless against horde units relying on those critical hits to go through the toughest opponents., but 6″ bubble is not a small radius either.
In combination with the Vanari ability to reduce Attacks, or the Alarith ability to reduce all damage received by 1, can be interesting but definitely not our first option for a support model.

Scinari Enlightener: 140 points
While having the same fragility of the other Scinari, the Enlightener complements it with 12″ range attack for 1/3 damage but at Strength 4. Her melee attacks are also more balanced with 3 attacks for 2/4 damage.
However she does not add anything else if not a situationally better attack profiles.
Vanari

Vanari Lord Regent: 235 point
The Lord Regent is the appropriate leader of your cavalry charge.
With 10″ Movement he can keep the pace with the other Dawnriders, and the 28 Wounds with Toughness 4 will guarantee him some survivability.
His high cost is justified by a good melee profile (4 attacks at Strength 4 for 2/5 damage) with the addition of a ranged magic attack (3-7″) with 3/6 damage (same profile as the other wizards like the Scinari).
As the Dawnriders he can damage after a move action (Lanzen der Morgenröte for a Triple) and as all Vanari he can participate in a Glänzendes Unternehmen (described below).
Compared to a Steedmaster he costs more, but adds a ranged attack, more Wounds and more damage throughput. If you have the spare points to upgrade, he is definitely worth.

Vanari Dawnriders
- Steedmaster: 205 points
- Vanari Dawnrider: 160 points
The Dawriders are Lumineth heavy cavalry: 10” Movement and high wounds (18 or 22 for the leader) combined with medium Toughness (4) and decent attacks (4 at 2″ range for 2/4 damage) makes them a valid elite unit although on the expensive side.
Die Steedmaster, the leader of the unit, increases the Strength from 3 to 4.
Dawnriders have access to a basic ability available to all Vanari: Glänzendes Unternehmenund den klassischen Schaden bei Aufladung, Lanzen der Morgenröte.
Glänzendes Unternehmen wants to reflect a similar ability available in Age of Sigmar not that easy to interpret in a skirmish wargame. For a Double, you can pick a friendly fighter within 1” of at least 2 other models able to use this same ability and for the rest of the battle round every attack targeting friendly fighters within 1″ of the one picked suffers -1 Attack.
It cannot bring the attacks below 1. Also, it does not state the model cannot move, so as long as he/she is surrounded by the right models, can activate the ability and then move to defend a leader or other critical unit nearby. In the latter case a Dawnrider with his high mobility could be a good target, however for a Triple the knights can do as much damage as the value of the ability at the end of the first movement (Lances of Dawn).

Vanari Auralan Sentinel
- High Sentinel: 90 points
- Vanari Auralan Sentinel: 90 points
The Sentinels are the foot archers of the Lumineth with a decent ranged attack: 2 attacks at Strength 3 at 3-15” range for 1/3 damage. They compensate their low damage output and fragility (8 Wounds on a Toughness 3) by being some of the cheapest unit in the warband.
In melee they have one attack more (3 instead of 2, the rest is the same) but It is probably better to leave them at a distance.
Die Hohe Wächterin hat ein einziges Nahkampfwaffenprofil (3 Angriffe bei Stärke 3 für Schaden 2/4) und hat Zugang zum Scharfsichtiger Sgraffitohabicht Fähigkeit.
For a Triple, pick an enemy model within 20” and until the end of the battle round add 1 to the Attack characteristic of attacks performed against that model. It can be efficient to single out a strong opponent by increasing the potential damage he can receive.
All Sentinels also have access to the Glänzendes Unternehmen ability that would allow them to resist a bit longer if charged and if they are in formation really close to each other: remember, the ability stacks so 3 Sentinels in formation for 3 Doubles are almost un-killable with -3 attacks per action (minimum 1).

Vanari Auralan Warden
- High Warden: 95 points
- Vanari Auralan Warden: 65 points
The Wardens are pike units that can hit from afar without being engaged thanks to their long-ranged weapon (3”).
3 Attacks at Strength 3 for damage 1/4, Toughness 4 and Movement 5” makes them a versatile unit. Add to this they are the cheapest model in the warband and have access to Glänzendes Unternehmen and you have a solid foundation or gap-filler for your warband.
Die Hoher Wächter, der Anführer dieser Einheit, hat zwar nicht die gleiche Pike, aber die gleiche Waffe mit 1" Reichweite wie der High Sentinel. Seine Fähigkeit ist Mondfeuer-Kolben: for a Double pick a visible enemy fighter within 6” and roll 2 dice. Allocate 1 damage for each 4-5, or as many as the value of the Double for each 6.

Vanari Bladelords
- Bladelord Seneschal with Sunmetal Dual Blades: 145 points
- Bladelord Seneschal with Sunmetal Greatblade: 150 points
- Vanari Bladelord: 110 points
These long-awaited swordmasters represent the elite infantry with 3 attacks at Strength 4 for 2/5 damage and an excellent 2″ range that allows them to hit an enemy without being engaged.
They can further increase their damage output with their ability, Perfect Strike, that allows a bonus attack and up to 6 damage on the critical hits for that attack. It does cost a Quad, but a free attack with good damage output is always welcome.
To compensate, they are a bit on the fragile side with 12 Wounds (16 for the Seneschals) but only Toughness 3. As all Vanari they have 5″ Movement and access to Glänzendes Unternehmen allowing a bit more survivability if they stay in formation.
Ihr Anführer, der Bladelord Seneschallhat 2 verschiedene Waffenladungen:
- Die Sunmetal Dual Blades haben mehr Angriffe (5) und guten Schaden (2/4), was die ideale Wahl darstellt.
- Die Sonnenmetall-Großklinge verliert einen Angriff, um seinen Schadensausstoß bei einem kritischen Treffer zu erhöhen.
Considering they both have Strength 4, the Dual Blades are probably the best option to guarantee more normal hits go through rather than relying on the occasional critical hit.
Alarith

Alarith Stonemage: 155 points
The Alarith Stonemage is the wizard leader of the Mountain Spirit side of the Lumineth.
His ability costs a Quad but is really devastating: Gravitische Umlenkung deals D3 damage (rolled individually) to each adversary within 6” and halves their movement for the rest of the battle round.
Since it has been reprinted as it was (no errata unfortunately), the malus on movement affects also friendly fighters starting their move within 6″ from him, so be careful as the warband has an average 5″ movement.
He is more resistant than most Scinari (20 wounds with Toughness 4) but his ranged attack is as powerful as the new Scinari: 2 attacks at Strength 3 for 3/6 damage at a 3-7” range.
In close combat he has a 2” range, 3 attacks with same Strength but 1/4 damage. His flying 5” movement allows him to go anywhere he prefers, but he is not the only flying unit in the Lumineth warband.

Alartih Stoneguard
- Truestone Seneschal: 1025 points
- Alartih Stoneguard with Diamondpick Hammer: 85 points
- Alartih Stoneguard with Stone Mallet: 85 points
The Stoneguards are the elite infantry of this warband. This is highlighted by their Wounds (12 instead of 8 of most Vanari infantry), Toughness (4) but reduced mobility (3” instead of 5” of all other infantry).
Der Leiter der Einheit, der Seneschall, has good attacks (4 at Strength 4 for damage 2/4) and higher wounds (20), while the other Stoneguards must choose a weapon profile.
Both weapons have range 2” and 3 attacks but while the Hammer is better for light armoured enemies (Strength 4 and damage 2/5), the Mallet ist perfekt für die härtesten Gegner (Stärke 5 und Schaden 2/4).
All Stoneguards have access to Mountain Stance: for a Double you can subtract 1 from the damage received by both hits and critical hits, unfortunately to a minimum of 1.
Hurakan

Hurakan Windmage: 195 points
The Hurakan are the Lumineth attuned to the Wind spirits and the Windmage is their representative leader wizard.
12″ of flying movement alone justify the high price, but then we also have good Wounds (22), average Toughness (3), and good ranged attack (same as the Scinari: 2 attacks at Strength 3 for 3/6 damage at 3-7″ range).
In melee he does not excel but he still has 3 attacks at Strength 3 for 1/4 damage that is not to be underestimated for a wizard.
And then his special ability allows him to disengage and end his movement anywhere even in contact with another enemy. It costs a Triple but can be useful to change partner in melee without wasting 2 actions. Not sure, you would want to do this with a Windmage although…

Hurakan Windkraftanlagen
- Windspeaker Seneschal: 185 points
- Hurakan Windcharger: 145 points
Where the Dawnriders represent the heavy cavalry, the Windchargers represent the light cavalry.
They are extremely mobile: 12″ (against the 10″ of the Dawnriders), have an ability that allows them to end a disengage movement anywhere even in contact of another enemy (Bewegen wie der Wind, for a Triple), and another that adds up to 3″ extra movement to the next movement action (Geh, wohin der Wind weht, for a Double).
The high Wounds (18 or 22 for the Seneschal), partially hide an otherwise fragile unit (Toughness 3). But these are ranged units and as such should be used.
They have two weapon profile: a missile one with no minimum range (10″ maximum) for 2 attacks (3 for the Seneschal) at Strength 4 for 1/4 damage and a melee one for 4 attacks at Strength 3 and 1/3 damage. Their higher ranged Strength allows them to have more impact than their brethren Sentinels, but they do cost more.

Myari’s Purifiers (410 points)
- Myari Lightcaller: 120 points
- Bahannar: 90 points
- Ailenn, the Mind’s Edge: 105 points
- Senaela: 95 points
Myari’s Purifiers sind eine Lumineth Realmlords Bladeborn warband from Warhammer Underworlds Season 4.
- Dazzling Light (Triple, Myari): subtract 1 attack from nearby enemy fighters.
Myari is a wizard with a ranged and melee profile identical to the Hurakan Windmage but Movement 5″, 20 Wounds and the same ability as the High Sentinel, the Scharfsichtiger Sgraffitohabicht, that allows to choose a target and then every friendly fighter attacking that target increases their Attack by 1. Myari can also subtract 1 from the Attack characteristic of enemies in range for a Triple. For her price she is a good supporting hero.
Bahannar is an Alarith Stoneguard with Stone Mallet with the same profile and ability (Mountain Stance, reduces by 1 the damage taken for every attack). The same applies to Ailenn, a Vanari Bladelord, and Senaela, a Vanari Auralan Sentinel. Both have access to the Glänzendes Unternehmen ability and Ailenn has access also to Perfect Strike, for a bonus attack with extra damage on critical hit. All 3 are slightly more expensive than their counterpart and have only 2 wounds more.
Abilities for the Lumineth Realm-lords Warcry Warband
- Glänzende Gesellschaft (Double, alle Vanari): Kann nur von einem Modell verwendet werden, das sich innerhalb von 1" von 2 oder mehr befreundeten Modellen befindet, die diese Fähigkeit ebenfalls verwenden können. In diesem Fall ziehe 1 vom Angriffswert von Angriffsaktionen ab, die auf Kämpfer der eigenen Seite innerhalb von 1" um dieses Modell zielen.
- Berghaltung (doppelt, alle Alarith-Steinwächter): Ziehe bis zum Ende der Kampfrunde 1 vom Schaden jedes Treffers und kritischen Treffers ab.
- Geh dorthin, wo der Wind weht (Doppelt, alle Hurakan Windchargers): Addiere bis zu 3″ zur nächsten Bewegungsaktion.
- Mondfeuerkolben (doppelt, Hochwächter): Wähle einen sichtbaren feindlichen Kämpfer innerhalb von 6" und wirf 2 Würfel. Für jede 4-5 erhältst du 1 Schaden, für jede 6 bis zu 6 Schaden.
- Realmscribe (Dreifach, Scinari Calligrave): Wähle einen Punkt des Schlachtfeldes innerhalb von 9″ um diesen Kämpfer, bis zum Ende der Kampfrunde reduziere den Schaden bei kritischen Treffern für alle befreundeten Kämpfer innerhalb von 6″ um 1.
- Einsamer Agent (Double, Scinari Loreseeker): Führe eine Bonusbewegung durch, aber nur, wenn sich im Umkreis von 6″ keine eigenen Kämpfer befinden.
- Bewege dich wie der Wind (dreifach, alle Hurakan): Keine Beschränkungen, wo die Rückzugsaktion beendet wird (kann innerhalb von 1″ von einem Feind sein).
- Lanzen der Morgenröte (Dreifach, alle Dawnrider und der Lord Regent): Am Ende des nächsten Zuges kannst du einer angegriffenen gegnerischen Einheit bis zu 6 Schaden zufügen.
- Emotionale Übertragung (Triple, Scinari Cathallar): Wähle einen verwundeten Kämpfer der eigenen Seite innerhalb von 12" und einen feindlichen Kämpfer innerhalb von 12" um dieses Modell. Wirf einen Würfel für jede Verwundung des befreundeten Kämpfers und lege für jede 4+ 1 Schaden auf das feindliche Modell.
- Scharfäugiger Scharfschütze (Doppelgänger, Hoher Wächter): Wähle einen feindlichen Kämpfer innerhalb von 20", addiere bis zum Ende der Kampfrunde 1 zum Angriffswert von Aktionen gegen dieses Modell.
- Perfekter Schlag (Quad, alle Bladelords): Führe einen Bonusangriff aus und erhöhe den Schaden von kritischen Treffern um bis zu 6.
- Gravitische Umleitung (Quad, Alarith-Steinmagier): Verursache an allen gegnerischen Kämpfern innerhalb von 6" um dieses Modell D3 Schaden. Halbiere außerdem die Bewegungseigenschaften aller Kämpfer, die innerhalb von 6" um den Steinmagier beginnen.
Reaktion für die Lumineth Realm-Lords Warband
Eingeführt in der neuen Staffel von Warcry, Reaktionen sind Dinge, die unter bestimmten Umständen getan werden können, aber immer während des gegnerischen Zuges. Sie kosten eine Aktion, so dass sie nur von Kämpfern eingesetzt werden können, die noch nicht aktiviert wurden oder noch warten. Es gibt 3 universelle Reaktionen und eine spezifische für jeden Kriegsverband:
Blendende Brillanz (Alle)
- Wenn: Während einer feindlichen Raketenangriffsaktion, aber vor den Trefferwürfen.
- Was: Wirf einen Würfel für jeden kritischen Treffer, bei einer 4+ wird es ein normaler Treffer.
Battle Trait for the Lumineth Realm-lords Warband
Die Kampfeigenschaft ist ein Zusatz, der in Briar and Bone eingeführt wurde und der eine zusätzliche optionale Regel hinzufügt, die alle Charaktere mit der gleichen Runenmarke betrifft, ohne dass ein Fähigkeitswürfel verwendet wird. Jede Fraktion hat ihre eigene, aber die der Großen Allianz kann stattdessen verwendet werden:
- Bestellung - Mutige Beschützer: Bei der Verwendung von In Deckung gehen Reaktion wird der kritische Treffer bei einer 3+ statt 4+ zum normalen Treffer.
- Chaos - Streben nach Ruhm: Einmal pro Kampfrunde, addiere 1 zum ersten kritischen Treffer eines Nahkampfangriffs eines Kämpfers, dessen Kosten 125 Punkte oder weniger betragen.
- Tod - Unsterbliche Schergen: Einmal pro Kampfrunde wird ein kritischer Treffer eines Dieners durch einen Schussangriff als normaler Treffer gewertet.
- Zerstörung - Unerbittliche Zerstörer: Bei Nahkampfangriffen kann das Ziel nicht den +1 Zähigkeitsbonus aus der Deckung beanspruchen.
Aetherquartz Reserves: Before the battle pick a friendly fighter: once per battle, when using an ability, it can use a Double for a Triple or a Triple for a Quad.
Strategy and Tactics for the Lumineth Realm-lords Warband
The Lumineth Realm-lords are a versatile warband with a little of everything but nothing that stands out.
Despite having different aspects of their army represented (martial vs magic, mountain vs wind), there are no particular synergies so you can easily mix and match. The only exception would be the Vanari that need to be taken three at a time to be able to use Glänzendes Unternehmen.
The presence of so many leaders compared to the number of units, means you will often miss out something in your roster. Most leaders have their own special ability so this could be an important discriminant.
However most abilities are not game changers. For example of the four Scinari, the Cathallar is by far the most useful, but only if you have someone injured in the right place with the right amount of Wounds… The other 3 are more situational than the Cathallar or have no abilities.
Die Vanari represent the bulk of the army, and of these the Lord Regent is probably the toughest with not only good melee attacks but also a ranged attack. The Steedmaster in comparison is not worth the discount in price.
If you need another good melee but cheaper leader the Truestone Seneschal with Toughness and Strength 4 challenges the Bladelord Seneschal with higher damage on critical (5), Movement (5″) but at the cost of lower Toughness (3). They are each the antithesis of the other, where the Truestone can decrease the damage received on a Double, the Bladelord can do extra attacks and hope in juicy critical hits for extra damage (for a Quad).
The other Vanari leaders are a bit too much on the cheap side and don’t offer much.
Some good but expensive support heroes are the Stonemage and the Windmage.
Die Stonemage can damage everyone within a 6” bubble while also reducing the movement to anyone in that same range. This means you will need to choose if sacrifice him for some ranged damage or if you have enough units available to cover him up immediately after.
Die Windmage has the same weapon profiles of the Stonemage, but 12″ of flying movement (the Stonemage flies too but only 5″). Apart that, his ability to disengage ignoring the minimum distance from an enemy at the end of that move is not particularly interesting on a poor melee character.
Once you choose your leader you then have 7 units to choose from for a total of 5 different abilities.
All Vanari share Glänzendes Unternehmen ability that allows to decrease the attacks of nearby opponents. To use it the starting figure has to start next to another two Vanari but then keeps advantage of the -1 attacks although limited to other fighters within 1″ from him/her. It is potentially stackable but since the attacks cannot be reduced below 1, it would be helpful only against armies with many attacks. It can still hurt heavy hitters by halving their attack characteristic (from 2 to 1).
Dawnriders and Lord Regent have the ability to damage up to 6 Wounds any enemy close to their final move. If you don’t have the Triple available, better to instead use the 2″ range of their weapons to avoid direct retaliation.
The warband reaction is one of those that starts “great!” then you think a bit more, compare to other warbands and murmur “oh ok…”: you activate it when targeted by a missile attack but before seeing the hit roll, then you roll a dice for each critical hit received and on a 4+ you transform it into a normal hit. Basically you spend an action to have 50% chance to receive some damage if the enemy rolls any critical. If you are a betting player, then you better bet that the enemy will not roll any critical at all. Ah, and this works only on ranged attacks that are usually on the low count (2 or 3 per action).
When choosing units, the Sentinels guarantee cheap ranged damage, the Dawnriders are expensive but provide mobility, the Windchargers provide ranged attacks and even more speed, the Wardens are cheap infantry, the Stoneguards are slow but heavy hitters and the Bladelords an alternative elite unit for higher damage.
You may want a combination of all of them after you choose your leader. Our personal preference would go on the Lord Regent, alternatively a Stonemage, not only for his special ability but also for his powerful ranged attack and 5” of flying movement.
Then a couple of Dawnriders or Windchargers would guarantee mobility to compensate for 1 or 2 Stoneguards, to then fill the gaps with remaining units according to personal taste.
Pros and Cons of Lumineth Realm-lords in Warcry
Vorteile:
+ Verschiedene Arten von Einheiten
+ Gute Reichweite im Nahkampf
Nachteile:
- Uninteressante Fähigkeiten
- Durchschnittlich niedrige Zähigkeit
Some thematic warbands for the Lumineth Realm-lords
Nur zum Spaß stellen wir hier ein paar thematische Warbands vor, die mehr für den Spaß oder den erzählerischen Kontext als für das kompetitive Spiel gedacht sind. Beachtet, dass ihr im narrativen Spiel eine Quest abschließen müsst, die es euch erlaubt, einen Helden zu rekrutieren, bevor ihr ihn zu eurem Dienstplan hinzufügen könnt.
High Speed: a Lord-Regent, 2 Dawnriders and 3 Windchargers for a high-speed army (10 or 12″ Movement).
Attuned to the Elements: Alarith Stonemage, Hurakan Windmage, 2 Windchargers, 4 Stoneguards with Hammers for an army in sync with Mountain and Wind.
Vanari Arts: Lord-Regent, Scinari Cathallar, 1 Dawnrider, 2 Bladelords, 2 Sentinels, 2 Wardens (slightly over 1000 points, you could give up the Dawnrider for more Wardens/Sentinels). The Cathallar is there to send back the pain the Lord-Regent, herself or the Dawnrider are feeling.
How to buy a Lumineth Realm-lords Warband
Anmerkung: alle verwendeten Preise sind Standardpreise von Games Workshop. Es ist möglich, die verschiedenen Dinge billiger zu bekommen (siehe die Links für Preise).
The Lumineth Realm-lords are receiving numerous updates and are releasing on a staggered multi-release schedule. Check out this page to see all released Lumineth models so far.
There is currently no Start Collecting set for Lumineth Realm-lords.
The Dawnriders are available separately for £39.5, while Wardens, Sentinels and Bladelords are available in boxes of 10 (5 for the Bladelords) at £36.5 each allowing one option as leader.

The Vanari Lord Regent is available as an alternative build from the box of Lyrior Uthralle at £34,5.
The three Scinari (Cathallar, Calligrave, Loreseeker and Enlightener) are available in individual boxes for £19 each.
For the Alarith, the Stonemage is on a single blister (£26.5) while the Stoneguards come in a box of 5 (including an option for a Seneschal) for £36.5.
Same for the Hurakan, where the Windmage is a single blister (£23.5) and the Windchargers come in a box of 5 with a leader option (£39.5).
Tips on painting a Lumineth Realm-lords Warband for Warcry
I want to show you epic Lumineth Warband
Alles, was Sie tun müssen, ist, mir einige Dateien zu schicken. Mehr darüber, wie man das macht, können Sie hier lesen.
Since release Lumineth have seen an explosion of painting projects. In the Warhammer Community YouTube channel you can find guides for painting Lumineth from Ymetrica, Syar oder Iliatha, how to paint Dawnrider Steeds or the Myari Defenders from the Warhammer Underworlds warband.
If you have access to Duncan Rhodes academy he published a guide for the Ymetrica faction, while on YouTube you can find Painting Coach.