The History and Origins of Warcry

INTRODUCCIÓN

Are you intrigued by the idea of tiny warriors gearing up for exciting skirmishing battles in fantasy realms? Then you should venture into Warhammer Age of Sigmar: Warcry, a fantasy skirmish tabletop wargame. This beginner-friendly guide will lead you into the rich and diverse world of Grito de guerra, explain the gameplay’s groundwork, and provide some handy tips to get your warband ready for its first sortie. So, warrior, are you ready to let out your warcry and sink your teeth into exhilarating, heart-thumping battles?

WHAT IS WARCRY?

Warcry is a spin-off from the much-touted Warhammer Age of Sigmar system by Games Workshop. Set in the grotesque wildlands known as the Eightpoints, Warcry dramatically immerses players into fast-paced, skirmish-level conflicts in the Age of Sigmar. Here, chaos reigns supreme, with warbands clashing in brutal battles, all in a bid to impress their dark chaotic deity, Archaon the Everchosen.

Designed as a more streamlined, accessible entry-point into the broader Age of Sigmar universe, Warcry offers thrilling, bite-sized battles. It’s not an all-or-nothing game like Chess or its larger sibling Age of Sigmar. Instead, it focuses on more fluid, tug-of-war style encounters where the tide can turn on a single dice roll or clever maneuver. Perfect for anybody seeking tense, quick-fire combat without the time investment of larger wargames.

HOW WARCRY WORKS

Warcry plays out on tabletops with models representing fighters in your warband, which can hold anywhere between three to fifteen miniatures. The game uses a blend of mechanisms including dice-rolling for combat, alternating activations, and a unique feature – initiative system.

Let’s break it down step-by-step:
1. Choose Your Warband: First things first, pick a warband. Each Warcry box set arrives with two pre-set warbands, but options are plentiful across all the factions in the Age of Sigmar universe.
2. Set Up the Battle: Set up the game board, featuring terrain, and decide on the mission by randomly selecting a Deployment, Battleplan, and Victory condition.
3. Deploy Your Warband: Position your fighters on the game board according to the deployment card drawn.
4. Roll Dice: Play begins with each player rolling six initiative dice. These dice determine how many actions your fighters can take.
5. Actions: Actions include movement, attack, or special abilities that provide your figures with tactical advantages over the enemy. The game continues with players using their figures to dice down enemies, control strategic areas, and achieve mission objectives.

WHAT YOU NEED TO PLAY WARCRY

Besides time and an appetite for thrilling skirmishes, you’ll need the following:
• Warcry Starter Set: This box contains everything you need to start playing Warcry, including two Warbands, game boards, tokens, dice, and a rulebook.
• Measuring Tools: To assess distances for movements and attacks.
• Extra Warbands: These are optional, but they could add variety to your game sessions if you’re playing with the same group regularly.

CONSEJOS PARA PRINCIPIANTES

1. Start Small: Begin with the Starter Set; it comes with everything needed to play and learn.
2. Pick a Warband You Like: Don’t just consider its power and abilities, but also its aesthetic and lore.
3. Learn the Basics: Take your time going through the rulebook. It’s crucial to understand the fundamentals.
4. Practice: The best way to learn Warcry is to play. Don’t worry about making mistakes initially.
5. Get Involved With The Community: You can find numerous Warcry enthusiasts online ready to help beginners.

RECURSOS ÚTILES

Warcry has a vibrant community, both offline and online. The Age of Sigmar Warcry Reddit or the official Games Workshop’s Warhammer Community website are great places to start. For visual learners, YouTube channels like Warhammer TV or Guerrilla Miniature Games offer superb video content on Warcry.

GLOSARIO

1. Warband: The group of fighters you control in your games of Warcry.
2. Deployment: How your warband starts the game on the board.
3. Battleplan: Specifies the unique rules for the specific game being played.
4. Initiative Dice: Dice rolled every round to determine how many actions your fighters can take.
5. Ability: Special actions that your figures can take above and beyond their basic ones.

PRÓXIMOS PASOS

Think you’re ready to venture into the chaotic lands of the Eightpoints? Grab a Warcry starter set, dive into the rulebook, and get your miniatures ready for battle. Remember, Warhammer is not just about winning or losing; it’s about the thrill of the game, losing yourself in its immersive universe, and most importantly, having fun. Ready your warcry, warrior, the adventure is just beginning!

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