Facciones de Age of Sigmar: Desglose de los 23 ejércitos

Como nuevo jugador, puede ser difícil averiguar qué ejércitos de Age of Sigmar hay y cómo se dividen las distintas facciones.

This article will run you through exactly what armies and factions there are in Age of Sigmar. You could also call the various factions for “age of sigmar races”. First, we have an overview of various things you should know to understand the different armies of AoS.

After that, we have a table with all Age of Sigmar armies and after that we run down things you should know about each specific faction or army – including a bit about the age of sigmar army playstyles.

Si se pregunta si hay próximas novedades para su ejército, puedes consultar nuestro resumen actualizado de los próximos lanzamientos confirmados para Age of Sigmar.

Ejércitos y facciones de Age of Sigmar: la lista completa

En este momento, hay 23 facciones totalmente soportadas en Age of Sigmar. Todas las facciones recibieron un índice el día del lanzamiento de la cuarta edición, lo que significa que cualquier battletome anterior ya no es válido (sí, incluso el de Flesh-Eater, que sólo duró 6 meses).

Todos los índices serán eventualmente reemplazados por battletomes, siendo Skaven el primero. Aunque Bestias del Caos, Bonesplitterz y muchos modelos de Stormcast Eternal recibieron reglas en un índice, también tienen fecha de caducidad: el 1 de junio de 2025. Por lo tanto, no se incluirán en las listas siguientes. Las Bestias del Caos volverán, esperemos que en 2025, para el juego El Viejo Mundo (con peanas cuadradas).

Aparte de éstas, todas las facciones que figuran a continuación cuentan con reglas.

Las 23 facciones y ejércitos de Age of Sigmar son:

  1. Espadas de Khorne (Caos)
  2. Discípulos de Tzeentch (Caos)
  3. Hedonitas de Slaanesh (Caos)
  4. Maggotkin de Nurgle (Caos)
  5. Skaven (Caos)
  6. Esclavos de la oscuridad (Caos)
  7. Tribunales carnívoros (Muerte)
  8. Nighthaunt (Muerte)
  9. Ossiarch Bonereapers (Muerte)
  10. Soulblight Gravelords (Muerte)
  11. Gloomspite Gitz (Destrucción)
  12. Ogor Mawtribes (Destrucción)
  13. Orruk Warclans (Destruction, although it’s two different armies: Ironjawz and Kruleboyz)
  14. Hijos de Behemat (Destrucción)
  15. Ciudades de Sigmar (Orden)
  16. Hijas de Khaine (Orden)
  17. Fyreslayers (Orden)
  18. Idoneth Deepkin (Orden)
  19. Señores de Kharadron (Orden)
  20. Señores del Reino de Lumineth (Orden)
  21. Seraphon (Orden)
  22. Stormcast Eternals (Orden)
  23. Sylvaneth (Orden)
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¿Qué son las Grandes Alianzas, los Battletomes, las Facciones, las Alianzas, las Subfacciones, los Hechizos Infinitos y el Terreno de Facción?

Antes de pasar a la tabla con una visión general de todos los ejércitos, puede que te resulte útil saber de qué piezas se componen los distintos ejércitos.

Grandes Alianzas

Age of Sigmar tiene cuatro Grandes Alianzas. Cada facción forma parte de una sola de esas cuatro alianzas.

Las cuatro Grandes Alianzas son Destrucción, Muerte, Caos y Pida.

Facciones

Cada Gran Alianza está formada por varias facciones.

Una facción podría ser Skaven (Caos), Nighthaunt (Muerte), Gloomspite Gitz (Destrucción) o Stormcast Eternals (Orden).

Para formar un ejército tienes que elegir una facción. Cada facción tiene un batallón o un índice. Una facción representa un grupo más o menos homogéneo de combatientes que componen tu ejército.

Battletomes e índices

Each faction has a rulebook called a “Battletome”, dándoles habilidades específicas cuando tomas sólo unidades de esa facción.

Si estás acostumbrado a Warhammer 40.000, te alegrará saber que es raro ver un ejército en Age of Sigmar que no esté hecho completamente de unidades que se encuentran en el battetome para el ejército, haciendo que los ejércitos desplegados estén más cohesionados.

Sin embargo, algunas facciones pueden tener reglas repartidas en otros libros de reglas narrativas, como la reciente campaña Dawnbringers, o en artículos de la White Dwarf en los que los diseñadores experimentan con un aspecto específico del ejército y lo amplían. Suelen ser bastante temáticos, pero algunos dan una ventaja competitiva a un bando concreto de una facción.

En índice es un conjunto de reglas, disponible gratuitamente en Sección de descargas de la Comunidad Warhammerque sustituye a todos los battletomes anteriores y proporciona las reglas de la cuarta edición para todos los ejércitos y unidades. Con el tiempo, todos los índices serán sustituidos por un battletome.

Alianzas

Cada facción tiene sus habilidades de facción principales, compuestas por rasgos de batalla y mejoras. Puedes encontrar más información sobre ellas en nuestro artículo dedicado.

Algunas facciones tienen modos alternativos para jugar con el mismo ejército, llamados ejércitos de renombre. Puede encontrar más información sobre ellos en el mismo artículo enlazado más arriba.

Un cambio en esta temporada es que la lista de puntos, llamada perfiles de la batalla campal, will be available for free in Warhammer Community after the battletome is released. These profiles will tell you not only the costs of each unit (in points), but also which units are allowed in a specific hero’s regiment.

Subfacciones, aliados y coaliciones

Los antiguos conceptos de subfacciones, aliados y coaliciones han desaparecido. Ahora las subfacciones han sido sustituidas por formaciones de batalla que proporcionan una habilidad extra que favorece a un tipo específico de unidad o estilo de juego.

Los aliados y las coaliciones han sido sustituidos por Regimientos de renombre, que son bloques rígidos tomados de una facción específica que se pueden utilizar en otras facciones tal cual.

Si quieres saber más sobre las habilidades de facción, ejércitos de renombre, regimientos de renombre, etc, lee aquí nuestro artículo sobre ello para AoS 4.0.

El terreno de la facción Gloomspite Gitz rodeado de un montón de desagradables gitz

Hechizos interminables, invocaciones y terreno de facción

Los Magos y Sacerdotes pueden invocar entidades mágicas (Conjuros Infinitos) o divinas (Invocaciones) para que cumplan sus órdenes. Éstas están representadas por modelos que pueden usarse en el campo y moverse según sus reglas hasta que cumplan su propósito, mueran o sean desterradas.

La diferencia entre un Hechizo Infinito y una Invocación es que el primero suele ser invocado por magos, pero puede ser desatado por cualquier mago enemigo que se encuentre a su alcance, mientras que las Invocaciones son invocadas por sacerdotes. Ambas reciben el nombre genérico de Manifestaciones y pueden ser desterradas tanto por un mago como por un sacerdote. Facciones que tienen estas entidades suelen venir en cajas con tres modelos, pero hay algunos genéricos que pueden ser utilizados por cualquier ejército.

El terreno de facción es una impresionante pieza de terreno que puedes colocar antes del comienzo de la partida, proporcionando alguna bonificación a tu ejército o entorpeciendo a tus enemigos. En la cuarta edición, pueden ser atacados y destruidos por cualquier unidad (o hechizo).

No todos los ejércitos tienen Manifestaciones, terreno o ambos, pero esto no representa un obstáculo para el ejército. Siempre que tengan un mago, pueden usar algunas genéricas.

Cajas de valor añadido

Las cajas de valor añadido representan la forma más barata de hacerse con las miniaturas de una facción determinada.

Tener una increíble caja de Spearhead para un ejército hará que sea mucho más fácil empezar un ejército de forma barata y proporciona una forma inmediata de jugar a Age of Sigmar con reglas simplificadas, aunque más divertidas, en el nuevo formato Spearhead.

Algunas cajas Spearhead representan una ganga y son útiles incluso si se compran varias copias de la misma caja. Otras pueden ser un poco más decepcionantes. Todas tienen reglas Spearhead.

La caja Spearhead es el nuevo nombre de la caja Vanguard, que sustituyó a la antigua Start Collecting. Aunque Vanguard y Spearhead tienen el mismo contenido, Start Collecting eran más pequeñas en tamaño de unidad, número de puntos totales y más baratas. Si puedes encontrarlas, aún pueden ser una ganga, pero no tienen las reglas de Spearhead.

Periódicamente Games Workshop lanza cantidades limitadas de cajas especiales con diferentes nombres, recientemente llamadas Regimientos de Renombre. Son otra forma de añadir miniaturas a tu ejército a un precio más barato y a veces son una especie de cajas de mercenarios que puedes usar en otros ejércitos.

Tenemos un resumen de todas las cajas Spearhead para ayudarte.


Tablas y leyenda de las tablas

A continuación encontrará una tabla para cada gran alianza.

Una nota sobre las mesas:

La tabla contiene un enlace al Battletome, Endless Spell, Terrain Feature y Start collecting en caso de que los tengan.

La Edad del Battletome muestra cuándo se publicó el último battletome para ese ejército.

La edad de los modelos es un comentario personal sobre lo reciente que ha sido la actualización de la línea de modelos. Algunos ejércitos tienen modelos muy antiguos (tras la actualización de los Skaven, la gama más antigua es la de Ogor Mawtribes) y otros son completamente nuevos (como los Lumineth).

“Where are the rules” section represents whether the battletome or index represents the only place where you can find rules specific to that army or you need at least another book (like a White Dwarf article or narrative book) to expand on the army rules. “All over the place” represents a higher number of books required. More details can be found in the faction specific section.

Finally, the “Power level” represents how a specific faction fared recently in tournaments or the perceived power level. This is retrieved from the various meta analysis (woehammer, warhammer community, etc.) and it can change depending on the seasonal rules from the General’s Handbook, or what else is strong in the meta.

Tabla del Ejército del Caos

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Tabla del Ejército de la Muerte

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Tabla del Ejército de Destrucción

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Pedir Tabla del Ejército

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Visión general de los ejércitos de la facción del Caos

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Visión general del ejército de Blades of Khorne

Khorne fue una de las primeras battletomes que se crearon como parte del Starter Set de Age of Sigmar 1.0. Su segunda iteración en 2017 estableció un nuevo patrón para las batallas con nuevas reglas actualizadas y habilidades de lealtad. En la actualidad, Khorne solo cuenta con un batallón índice, lo que significa que está listo para la cuarta edición.

Blades of Khorne represent both the mortal (more human) and demonic side of Khorne’s followers. Khorne is the Chaos God of violence, taker of skulls, and their armies represent exactly this. But don’t forget Khorne does not care whence the blood flows from, so be prepared to sacrifice your own units to honour the Skull Throne. Of course, blood red is the typical colour of Khorne armies.

Khorne tiene acceso a ambos Manifestaciones (in this case flavoured as “judgments” as Khorne will not accept magic being used by his followers) and terreno.

Los jugadores de Blades of Khorne también tendrán acceso a tres cajas de valor añadido diferentes, una dedicada al bando mortal (Khorne Bloodbound Empieza a coleccionarg, Khorne’s half of Age of Sigmar original starter set), one to their demonic counterpart (it’s labelled Warhammer 40K but is fully compatible, Chaos Patrols: Chaos Daemons), and the newest Spearhead box with a good mix of mortal units. The first box is the only way to get some heroes and a Khorgorath outside of the second-hand market.

Khorne’s only Spearhead army, the Peregrinos del Gore ensangrentadosutiliza el mecanismo del diezmo de sangre para mejorar las características de rendimiento y movimiento.

Khorne tiene una buena mezcla de miniaturas antiguas y nuevas, con la mayoría de las miniaturas publicadas en los últimos 5 años.

Currently Khorne armies are a one-trick pony that can be successful in certain situations but will struggle in others. Cost-wise the army is well price and with summoning gone in this edition, you don’t need to buy extra miniatures for your blood tithe points.

Puede consultar nuestra guía aquí.

Visión General del Ejército de los Discípulos de Tzeentch

Las reglas de los Discípulos de Tzeentch están todas disponibles en el índice que les da un gran comienzo en la cuarta edición.

Tzeentch es el Dios del Caos del Cambio; los subterfugios y el engaño son sus armas. Sus ejércitos son adeptos a la magia, representada en las muchas manifestaciones de magos y hechiceros, incluidas las unidades más humildes. Como todos los Dioses del Caos, también los ejércitos de Tzeentch se dividen en mortales (humanos, no sin algunas mutaciones) y demonios. Los pájaros y los tonos azules son símbolos recurrentes del Cambiador de Caminos.

Además de los nuevos Hechizos interminables (pero sin terreno), Tzeentch obtuvo modelos recientes no hace mucho, especialmente vinculados al juego de tablero Warhammer Quest: Torre de Plata.

Como muchos otros ejércitos, el anterior Start Collecting ha sido sustituido por un Caja de lanzas que combina unidades daemónicas y mortales y es un excelente punto de partida para este ejército. Esta caja proporciona acceso a la Lanza Aquelarre de Fluxblade ejército, que utiliza el truco habitual de sustituir cualquier dado lanzado por uno de los 9 dados de destino lanzados al principio de la partida.

Tzeentch sobresale en magia, por lo tanto la fase de héroe es donde realmente brillan, pero pueden jugar cualquier fase y aprovecharse de jugar contra otros ejércitos mágicos que intenten disputar la primacía mágica. Cualquier otro ejército sin grandes hechiceros, sufrirá y necesitará cargar cabezas para deshacerse de ellos lo antes posible.

En cuanto a costes, los ejércitos de Tzeentch se benefician de la eliminación de la invocación en esta edición, pero como su lado daemónico es actualmente más poderoso que el mortal, puede que quieras empezar directamente por ahí e invertir en mortales más adelante (o simplemente ir a por las unidades que te parezcan mejores).

Puede consultar nuestra guía aquí.

Visión General del Ejército de los Hedonitas de Slaanesh

Los Hedonitas de Slaanesh comienzan la cuarta edición con un índice y un nuevo conjunto de reglas revisadas, ya que en cada iteración el ejército cambia de identidad. Su gama de modelos se actualizó recientemente con nuevos daemons que salieron en 2019, mientras que los mortales siguieron en 2021, introduciendo nuevos (y viejos) personajes con nombre a la refriega.

Los ejércitos de Slaanesh son extremadamente frágiles, por lo que prefieren golpear primero y con fuerza. Su velocidad no tiene parangón en los reinos mortales, así que úsala para controlar el tablero y comprometerte en la lucha cuando estés seguro de ganar. Sin embargo, ten cuidado con las represalias, ya que la baja defensa de la mayoría de las unidades significaría que cualquier cosa que sobreviva a tu primera carga puede representar un alto riesgo de aniquilación. Los dados de tentación son una trampa, pero los arqueros de que dispone ahora Slaanesh son realmente útiles.

Slaanesh es el Dios del Exceso y los tonos morados suelen utilizarse para colorear sus ejércitos.

Slaanesh tiene acceso tanto a la Hechizos interminables y un pieza de terreno.

Slaanesh tiene una nueva caja Cabeza de Lanza que sustituye a la caja Empieza a Coleccionar de Daemons. El ejército Punta de Lanza de esta caja, el Cuchillas del Sueño LúbricoEl Juego de la Tentación, utiliza las viejas reglas de los dados de tentación de la tercera edición para obtener algunas codiciadas bonificaciones.

Como ya se ha mencionado, casi todas las miniaturas de Slaanesh han sido reesculpidas en los últimos años, con la excepción de algunos demonios. A pesar de los continuos cambios en su reglamento, un fuerte ejército de disparo es la única forma exitosa de jugar con este ejército.

Cost-wise, as all new armies, Slaanesh is on the expensive side, but you don’t need any more to set aside some models for summoning.

Puede consultar nuestra guía aquí.

Maggotkin de Nurgle 2021

Visión general del ejército de Maggotkin de Nurgle

El tomo de batalla Maggotkin of Nurgle fue el tercer tomo de batalla de AoS 3.0 que salió a la venta, y antes de eso sólo tenían uno de la primera versión. Ahora mismo tienen un tomo índice, que los ve luchando en cualquier encuentro competitivo.

Nurgle tiene ahora la gama de modelos más pequeña entre las cuatro facciones principales del Caos, a pesar de su lanzamiento en 2018. También han desaparecido las reglas de aliados y coalición, así que ahora solo tienes que centrarte en las unidades Maggotkin de Nurgle.

Nurgle es el benévolo Dios del Caos de la pestilencia y la enfermedad, que se regocija con la nueva vida que surge de la putrefacción y la descomposición de los cadáveres putrefactos. Su forma de jugar consiste en presentar una de las defensas más duras disponibles en el juego combinada con una salpicadura de heridas mortales que pueden hacer en cada turno. Sin embargo, son uno de los ejércitos más lentos (un gran cambio desde la edición anterior, pero más sincronizado con el lore actual) y puede que les cueste llegar a algunos objetivos. Por otro lado, una vez allí, ¡será difícil eliminarlos! Los tonos verdes son los favoritos de los ejércitos de Nurgle.

Nurgle fue una de las primeras facciones en tener su propio característica del terrenopero lamentablemente no hay Hechizos Infinitos.

Nurgle’s Punta de lanza: Maggotkin de Nurgle proporciona algunas buenas unidades y su ejército, el Anfitrión sombrío, aporta a Spearhead los puntos de enfermedad: un mecanismo para hacer salpicaduras de heridas mortales. Uno de los Pusgoyle se unirá a la refriega sólo a partir del 3er turno.

En cuanto a costes, Nurgle sigue siendo un ejército asequible, sobre todo ahora que la invocación ha desaparecido.

Para más información, consulte nuestra guía..

Visión General del Ejército Skaven

Skaven represents a race of ratmen followers of the Great Horned Rat, the newly ascended Chaos God. This army has its origin in Warhammer Fantasy and it’s one of the most representative and unique factions that appeared in that game and setting. They have also a huge and diverse range with different takes on the life of mutated rats: from stealthy assassins to stitched together monstrosities, from highly technical (but unreliable) weapons to hundreds of rusty pikes.

Es realmente difícil describir el estilo de juego Skaven ya que hay muchas opciones disponibles, pero sobre todo tendrás algunas unidades de hordas para asfixiar a tu oponente y permitir que tus unidades a distancia o más de élite eliminen quirúrgicamente las piezas clave del oponente.

Las sinergias Skaven juegan con algunas palabras clave que representan a sus clanes principales. Sus formaciones de batalla dan también algunas bonificaciones extra a uno u otro clan Aquí están los clanes principales, cada uno con un estilo visual único:

  • Clan Verminus (hordas de ratas)
  • Clan Pestilens (monjes de la peste y otras ratas relacionadas con Nurgle)
  • Clan Moldeadores (¡monstruos rata!)
  • Clan Skryre (armas experimentales)
  • Clan Eshin (asesinos sigilosos y escaramuzadores)

Los Skaven son la primera facción que abandona el índice en favor de un battletome de cuarta edición, pero no ha cambiado mucho respecto al índice, a pesar de que se han añadido algunas unidades nuevas. Sí se introdujeron dos nuevos ejércitos de renombre: El Gran Gnawhorde con Vizzik liderando una horda de ratas no-Pestilens o Eshin, y Thanquol’s Mutated Menagerie with the titular champion trying to get the best out of few Moulder options.

Their model range is huge, and finally, with the latest edition, they got a full refresh with many sculpts obtaining a modern plastic kit, and some being retired for good. They still have some of the oldest kits in the entire game although. They also have Hechizos interminables y Faction Terrain.

Skaven are part of the different starter sets of the fourth edition together with Stormcast Eternals, but they also have a Spearhead box that represents the general Skaventide with a bit of a Skryre-team.

From the Ultimate Starter Set of the fourth edition you can get the Gnawfeast Clawpack, an army rich of heroes led by a mounted Clawlord with the ability to deploy one of the units in reserve ready for an ambush. The Spearhead box instead includes the Warpspark Clawpack, an army centred on a Grey Seer using his rats as screens for his shooting units and taking advantage of the free movement in the enemy phase.

Not all Skaven lists are extremely competitive but an expert player can get comfortably on the top tables.

Cost-wise it really depends how deeply you want to poke the rat nest: with the starter sets if you find someone to share the Stormcast half with, the costs are quite contained. On the other hand, the entire range is huge, so be prepared!

Puede consultar nuestra guía aquí.

Esclavos del ejército de las tinieblas

The Slaves to Darkness recent battletome updates the previous index and expands on many important aspects while keeping the same identify of the army.

They form the masses of Chaos followers, mostly mortals or champions, either dedicated to a single Chaos God or undivided and therefore not yet aligned to a specific god. Archaon the Everchosen is the rightful leader of this faction, as he destroyed the Old World and is the favourite of the Chaos Gods, their Everchosen.

He is not, however, their pawn, and even the Chaos Gods fear Archaon as they were never able to control him despite all their efforts. Archaon’s dominion, the Eightpoints, is the centre of the skirmish game set in Age of Sigmar: Warcry.

Warcry releases have been mostly retired from the Slaves to Darkness roster, but, to compensate, a recent wave of Darkoath miniatures replaces all older Marauder miniatures. This adds up to the previous wave that refurbished the core armoured infantry and gives the entire army a new look.

There are two armies of renown available: The Swords of Chaos centred on Archaon, Abraxia and the Varanguard, and the Tribes of the Snow Peaks focussed on the Darkoath elements. To these, it was added the Legion of the First Prince, an army that allows to field Be’lakor and his most loyal followers and use any of the major daemons of the 4 Chaos Gods.

Slaves have Hechizos interminables and faction terrain. They also got a Spearhead box that allows to field the Legión Bloodwind army, able to receive the blessings of the Chaos gods when they destroy a unit or they control an objective. While the most recent Spearhead Darkoath Raiders sees a Darkoath Warqueen led a band of Darkoath to the battlefield while trying to complete some battle tactics as their own personal oath.

Slaves to Darkness roster is a dream for many list builders with so many options available multiplied by the possibility of giving a mark of chaos to most units, further specialising them. Despite this, Slaves are not beginner-friendly and the best lists currently are Varanguard-based.

With the reduction of the range available, Slaves to Darkness is a little bit more accessible to completionists, but some of they core models have an hefty price.

Puede consultar nuestra guía aquí.


Visión general de los ejércitos de la Facción de la Muerte

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Visión general del ejército de cortes carnívoras

Flesh-Eater Courts are a cannibalistic army of ghouls and other vampiric beings under the delusion of being grand nobles and knights travelling the world to fight evil and restore order. As such, they are a bit of a loose cannon and don’t follow Nagash’s orders directly. Some venerate him as an equal to Sigmar, some despise him and fight his armies.

Flesh-Eater Courts are born from the ashes of the Vampire Counts army from Warhammer Fantasy, gathering the more feral aspects of the vampires and their allies and providing a cool narrative around them. The result is a really fun army to play.

With their knightly ideals and medieval organization, Flesh-Eater Courts can be seen as an homage to the old Bretonnia army.

Flesh-Eater Courts still depend on their fourth edition index. The limited range of models mostly 10 years old has been greatly expanded in 2024 with the release of their leader Ushoran and many more models, including more heroes and new troops that expanded the previous released Hechizos interminables y terrain faction.

The old Start Collecting that included most of the core army (as number of warscrolls) is not available any more, so if you can find it, it’s a great investment. It was replaced by a Spearhead box containing an Abhorrant Archregent, 1 Varghulf Courtier, 3 Morbheg Knights and 10 Cryptguard that are all new or recent miniatures making this a great deal to start the army.

This box allows also to field the Retenes Carrión army that sees the Arch-Regent as the focal point, able to resurrect fallen comrades or improve their attacks.

Playing Flesh-Eater Courts allows you to submerge your enemy in hordes of tiny ghouls or smash them with powerful monsters depending on your taste. Either way, the current ruleset from the index sees them at the bottom of the meta ranking.

Visión general del ejército Nighthaunt

The Nighthaunt army was born together with Age of Sigmar 2.0 to represent a new threat for the Stormcast Eternals, Sigmar’s paladins. Their inspiration comes from a few Vampire Counts spectral models (e.g. Tomb Banshee and Cairn Wraith) from the Warhammer Fantasy range which was expanded to obtain one of the best looking and cohesive armies in Age of Sigmar.

Their current ruleset resides in the fourth edition index and they are one of the strongest army in the game currently.

Nighthaunt armies are made of different ghosts or spectres representing the various levels of punishment that Nagash distributes on the souls of “perceived” deceased criminals. In game this is represented by units with an average but unchangeable defence and the ability to fly ignoring all terrain features.

They don’t have terrain features, but they do have Hechizos interminables.

Nighthaunt have a Spearhead box, that contains some good miniatures to start collecting this army if you lost the multiple starter sets and promotional items released when they were the main antagonists in the second edition of Age of Sigmar.

This box allows also to field the Anfitrión Slasher army which introduces the same ethereal ability that ignores the modifiers to save rolls for an easy-to-use group of units.

Nighthaunt range includes few push-to-fit miniatures, which means that, while difficult to convert and mostly mono-pose, they are also part of the cheapest range and also used in many other spin-off games (Warhammer Underworlds) or board-games produced with GW license.

Puede consultar nuestra guía aquí.

Visión general del ejército de Ossiarch Bonereapers

Ossiarch Bonereapers take the concept of skeleton to a completely different level. They are not simple animated bones resurrected by a random necromancer, but rather osseous constructs filled with the best martial souls Nagash had access to and fielded as his elite army.

Ossiarch armies can be comprised of just a few models because of their elitist nature, ranging from infantry to cavalry, from terrifying bone catapults to monstrous constructs. At the helm is Katakros, Mortarch of the Necropolis and loyal general at the service of Nagash. One of the best martial leaders to ever fight in the Mortal Realms.

To some, the Ossiarch are the spiritual successors of the Old World Tomb Kings army while differing in many aspects.

Ossiarch don’t have a battletome, but have the full range of Hechizos interminables, faction terrain and a Spearhead box. The latter introduces the Echelon de los Diezmadores army which introduces the concept of Ossiarch commands, a limited resource used to activate certain abilities during the game.

The range is almost completely new: only Nagash, Arkhan and the Morghasts have been pulled out of Legions of Nagash and found a new home with the Ossiarch (and those where models created just before Age of Sigmar launched).

Ossiarch armies are currently trending average in the fourth edition.

Cost-wise they are slightly cheaper than other similarly new armies, but still on the expensive side.

Puede consultar nuestra guía aquí.

Visión general del ejército de Soulblight Gravelords

Soulblight Gravelords replaced Legions of Nagash. They are a powerful army composed of vampires, skeletons and zombies led by some of the most powerful generals Nagash ever had. While Nagash technically in the lore is… indisposed, he can still be used in any death army.

Although vampires are at the top of the command chain, some are more powerful than others and lead entire dynasties or legions (remainders of Legions of Nagash). However it is not unusual to have minor lords, like Wight Kings, lead armies of Deathrattle skeletons to war.

Soulblight have an army of renown, Scions of Nulahmia, which sees Sekhar guide other vampires, dire wolves and bats to battle.

There’s no battletome yet, but the index contains all you need to play. There are no faction terrain or endless spells. But you can use many of the various Shyishan spells from the various expansions.

The recent Spearhead box, allows to field the Caza sangrienta army led by a Vampire Lord and his Blood Knights, all able to heal while the Vargheists swoop down from the sky in the third battle round.

Soulblight’s range has been recently updated and only few models are remaining from the old roster. Some models can also be found in Cursed City if you have access to it. In particular the Vyrkos and Avengorii dynasty are completely new. If you have an old Legions of Nagash army, just double check the base size and most miniatures can still be used.

Soulblight had ups and downs during AoS 3.0 tournaments, becoming strong competitors in many objective based matches, thanks to their great spawning abilities, zombies in particular, and the trend in the fourth edition keeps seeing them in high positions.

Many old miniatures are still available, at least in the second hand market. The new range is not too expensive considering skeletons and zombies come in boxes of 20, the existence of a Spearhead box, and comparing to more recent armies.

If you are looking to start an endless horde of zombies or an elite vampire army, you can check out our Soulblight Gravelords army guide here.

Nagash, Supreme Lord of the Undead

Nagash

Special mention goes to Nagash, that has been playable in all Death armies 2021. In the fourth edition this mechanism slightly changed, and his warscroll now appears in all army indexes. But, aside from the faction keyword, so far has been the same in content and point cost.


Visión general de los ejércitos de la facción Destrucción

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Visión general del ejército Gloomspite Gitz

Gloomspite Gitz is one of the craziest armies out there. Initially, Orcs & Goblins from Warhammer Fantasy were split in different Orruks and Grots (the name of Goblins in AoS) factions. Then, Gloomspite reunited all Grots and friends under one single banner (technically Skagrott’s but every Loonboss wants to be at the top). The result is a new army with an extremely diverse and fun roster. The new battletome drastically changes the behaviour of the Bad Moon and introduces the new Gitmob miniatures.

The different components of the army are:

  • Moonclan Grots: these are the usual small black-hooded green guys. They are used in droves and can employ different tactics. They are the core of the army, with the best magic casters and the titular king.
  • Squigs: while technically not a faction in itself but part of the Moonclan, Squigs are fungi bred for many reasons, but the red round ones with sharp teeth ridden to battle are the most feisty.
  • Troggoths: these are the Trolls of old, now uglier and badder. While there’s not many models, it is possible to field a competitive army entirely of Troggoths.
  • Spiderfang: if you are arachnophobe, this is not the army for you. It consists entirely of spider riders, including the biggest centrepiece available in the army fully loaded with grots. They are old models, and the least performant.
  • Gitmob: while technically already in the army at the beginning, the entire range was retired and is now back as wolf-riding Grots hailing from Hysh, the Realm of Light.

Gloomspite Gitz have access to the army of renown Trugg’s Troggherd that focuses on the Troggoths, Drogg’z Gitmob which focusses on the new Gitmob models and Da King’s Gitz which is led by Skragrott.

This army has both Hechizos interminables y faction terrain.

Gitz also have a brand new Spearhead set that combines some of the newest models in the range with the oldest, while maintaining a good balance. It is also a great Spearhead army, the Bad Moon Madmob, that combines horde of returning units with hard-to-kill models like the Rockgut Troggoth. A new Spearhead, Snarlpack Huntaz, focussing on the fast Gitmob, has been released with the latest battletome.

Gloomspite Gitz range has seen many replacements in 2019 when most range was refreshed, plus few new models released in 2023, including a revival of Gitmob in 2025. The only side that did not receive any love is the Spiderfang, whose warscrolls are also between the worst in the army.

Gloomspite are extremely funny to play, with a dash of randomness on squigs that makes them unpredictable, providing competitiveness to the army, while keeping the fan factor that characterises the army.

Despite being new, Gloomspite Gitz have average prices and is not an expensive army. You can find most models available through third-party retailers.

Do you want your own army of crazy sneaky grots? Check out our Gloomspite Gitz army guide here.

Orruk Warclans 2024 battletome

Visión General del Ejército de los Warclans Orruk

The other side of the Warhammer Fantasy Orcs & Goblins army, the Orcs, were also split into different factions. Some disappeared forever, some were created anew and all of this was recently merged in the Guerreros Orruk.

The Orruks were mixed for a while, but with the definitive retirement of the Bonesplitterz range in fourth edition, the remaining factions are now completely separate armies: the Ironjawz, the best and strongest Orruks clad in heavy bulky plate and the Kruleboyz, released in 2021, who represent the cunning side of Orruks (from Mork, the cunning but brutal side of Gorkamorka).

The only thing they still share is a new set of Endless Spells which represent both Gork and Mork, and a new scenery piece which can be assembled to reflect either faction (with their own set of rules). Their competitiveness, however, is pretty low in fourth edition and the new battletome seems to have been even worse.

Ironjawz small refresh came also with an army of renown, Krazzog’s Grunta Stampede which focusses on an entirely mounted army with Maw-gruntas and Gore-gruntas at the lead. At the same time, the new battletome re-introduced the Big Waaagh!, an army that allows to field both Ironjawz and Kruleboyz. There’s also an army of renown dedicated to Zoggrok Anvilsmsha and the Infantry Ironjawz units (most performing, Zoggrok’s Ironmongerz) and one dedicated to Skumdrekk and other non-named monsters, plus some Infantry units for each Hero Monster included (Murkvast Menagerie).

With the fourth edition all starter sets including Kruleboyz are gone, but their side is now available as a Spearhead box, which can also be played in the same name game format forming the Swampskulla Gang, an army led by a mounted Killaboss able to strike-first with another friendly unit once per game. The Ironjawz also received a brand-new Spearhead box which allows to play a Megaboss and his Ironjawz Bigmob.

Cost-wise Orruks are average, on the affordable side, but mostly depends on how many Kruleboyz you can find from the left-over boxes of the previous edition.

Puede consultar nuestra guía aquí.

Visión general del ejército Ogor Mawtribes

Once upon a time there were the Ogre Kingdoms (Warhammer Fantasy). In the Age of Sigmar they were split in different factions with different levels of rules support. Then the Ogor Mawtribes battletome came and reunited all surviving kits in one single cohesive force. Or two… The index that brings them in the fourth edition allows little differentiation between the two.

Ogors (Ogre name in AoS) are giant humanoid people constantly hungry: they are either eating or searching for their next meal. They are roughly divided into two types: the savage Beastclaw Raiders condemned to be always followed by the Everwinter, a supernatural blizzard that freezes anything behind their path, even the Beastclaw if they linger too long, and the Gutbusters, the tribal Warglutts roaming the Mortal Realms.

Ogors have an army of renown called The Roving Maw with a focus on Gutbusters and Gorgers.

They were the first to obtain a second terrain feature, but they still don’t have any Endless Spells.

En Caja de lanzas for the Ogor Mawtribes creates a good core of the army from a single box. It is also devastating in Spearhead format, where the Tyrant’s Bellow army can blast enemy’s off with their Leadbelchers until the Ironblaster and Mournfang Pack arrive in the third battle round.

Ogor miniatures come from Warhammer Fantasy, and while the Beastclaw range is around 10 years old and has still solid models (with few exceptions), the rest of the range is much older. They are definitely due an update and, looking at the quality of the Warhammer Underworlds warband, we are looking forward to that. Note that that warband had access to a better Icebrow Hunter and Frost Sabre model at a decent price.

The fourth edition index sees the army averaging towards the higher part of the meta, but one side, the Beastclaw, is much less performing.

If the age of the models does not discourage you, Ogors have decent prices compared to other armies, and if you find old value added boxes, they may contain a good portion of the points you need.

Puede consultar nuestra guía aquí.

 Visión general del ejército de los Hijos de Behemat

Hijos de Behemat is the latest Destruction army composed of basically… 2 giant kits. And for giant we mean really giant: the leaders of the army, the Mega-Gargants, are the tallest models ever made for Age of Sigmar.

The old Gargant kit is the basic troop, the brand-new kit has 5 assembly options with a total of 7 warscrolls, the smallest for an Age of Sigmar army. Mega-Gargants can also be used as mercenaries in any other army (each grand alliance has a named character they can recruit).

In fourth they haven’t received a battletome yet, living with just the index. The army of renown King Brodd’s Stomp focusses on the titular king and adds a different ruleset to play the same army.

There are no Endless Spells (or wizards for what it’s worth) or faction terrain but the Spearhead box containing 3 normal Gargants can also be used in the Spearhead format.

Sons of Behemat have strong rules being able to basically own whichever objective they desire. They suffer in some matchings but are otherwise really powerful.

The giant size of the miniatures is reflected by the giant cost of each one, the most expensive model available for Age of Sigmar. The good news is that you can field an entire army with only 4-8 models. The bad news is that it will cost you the same or a bit more of 2000pt equivalent in other armies.

Puede consultar nuestra guía aquí.

Kragnos

Kragnos, el fin de los imperios

Kragnos received the same treatment as Nagash. His warscroll appears in every Destruction index allowing him to be fielded in whichever army while obtaining any advantage from that faction keyword.


Visión general de los ejércitos de la facción Orden

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Visión general del ejército de Ciudades de Sigmar

Cities of Sigmar was a passion job that brought together all left-over miniatures from different Warhammer Fantasy armies in a single roster representing the various people living in the cities that Sigmar built in lands reclaimed from the Chaos hordes. Today this army is divided in 3 main groups: humans, duardin (or dwarfes) and aelves.

The first group is the one that received a huge wave of new miniatures, while at the same retired many older sculpts. The human side is now definitely more cohesive and visually appealing. The duardin and the aelvish side are composed of few survivors from the previous game and are most likely next to be retired or moved to the Old World roster.

The core of how the army works is centred around each hero providing Orders to the different units with greater bonuses given by some orders to a specific group. For example giving the order to Hold the Line benefits the duardin further than other units.

There is no faction terrain or endless spell set, but they recently got a Spearhead box with all brand- new miniatures: a Freeguild Cavalier-Marshal, 1 Ironweld Great Cannon, 5 Freeguild Cavaliers and 10 Freeguild Steelhelms. They can also be played as the Empresa Castelite who can use one of the commands in the battle tactics for free once per game.

With the fourth edition index, Cities are faring pretty well. They will most likely receive some miniature expansions in the future, but it is not known, however, how long the old kits will survive as a staggering 13 kits have been retired with the third edition battletome.

Visión general del ejército de las Hijas de Khaine

Daughters of Khaine are the murderous followers of Morathi, the new goddess in town and powerful sorcerer. What started as a spin-off of Warhammer Fantasy Dark Elves army, is now one of the most powerful and characteristic Age of Sigmar armies.

Daughters of Khaine grouped together the blood-thirsty girls from the Dark Elves and extended the range with monstrosities created by Morathi on her image: female half-snake (Melusai) and harpies (Khinerai).

Daughters don’t have a battletome yet, but the fourth edition index see them quite strong. They don’t have a faction terrain, but they have Hechizos interminables. Their playstyle is consistently that of a glass cannon army.

The latest miniature in the range, Kretusa, allows also to play an aelf only army of renown called The Croneseer’s Pariahs.

Daughters recently obtained their own Spearhead box that, aside being a good starting set, it allows to play the Spearhead army Compañía Heartflayer with similar blood rites as the main army.

Daughters is not a cheap army by any means, and probably one of the most expensive, but the range is not too vast and you can decide if focus on the aelf side or the Melusai side that historically has been performing quite well.

Puede consultar nuestra guía aquí.

Visión general del ejército de Fyreslayers

Fyreslayers are an Age of Sigmar army created expanding on the concept of Slayers from the Old World. They are a bunch of half-naked angry duardin (AoS language for dwarves) venerating Grimnir, their God who died while fighting Vulcatrix, godbeast and mother of all Salamanders. So now Fyreslayers are associated with lava and magma beasts that they ride into battle to literally turn their enemies to ashes.

Fyreslayers in the fourth edition have only an index, but they have Hechizos interminables y faction terrain. They are tough to remove from an objective but they have also low mobility. The Lofnir Drothkeepers is an army of renown focussed on the Magmadroth and the preservation of their eggs.

En Punta de lanza box available for the army is a good purchase as it contains a good amount of units with few assembly options. The Spearhead warband, however, requires the assembly of the Hearthguard Berzerkers, while the Vulkite can use either weapon profile. The Saga Axeband uses a similar runic enhancement system as the main army.

Fyreslayer models are new, all created specifically for Age of Sigmar, but they suffer from very similar look and feel and limited warscroll options.

Their armies are relatively average price-wise, while on tournaments, depending on the matching, can do well. An able general will need to take advantage of their high defence and cover their slowness with accurate positioning.

Puede consultar nuestra guía aquí.

Visión general del ejército de Idoneth Deepkin

Idoneth Deepkin is another recent army for Age of Sigmar based on Aelves living underwater and taming with brute force sea monsters of any sort. If you have seen Aquaman the movie, you will be excused if your first urge is to buy this army and your first question is: where are the giant crabs?

Idoneth lore is extremely interesting and compelling, which sees them as secluded communities hiding from everyone for fear of reprisal from Teclis that created them but saw them flawed. Indeed today most Idoneth are both with broken souls and raiding parties are sent to the surface to collect the souls required to maintain in life most of their society.

They don’t have a battletome yet, only the fourth edition index, but they have a faction terrain. Their lack of Endless Spells is an internet meme.

En Punta de lanza box represents an average discount and can be used to play the Caza de almas army with similar tide effects to the main army which apex on the third round with all units on Strike-First.

The miniatures are all extremely recent, and they are likely to receive small updates here and there.

Idoneth are a difficult army to use in the fourth edition, requiring a high skill level, especially if you are playing at tournament events where they are faring decently well.

Cost-wise, they are average, depending on which direction you want to build the army as you can space from horde armies to elite cavalry.

Puede consultar nuestra guía aquí.

Visión general del ejército de los Señores de Kharadron

Kharadron Overlords is another duardin army created at the beginning of Age of Sigmar. They represent those dwarves that decided to hide in the clouds before retaliating against the forces of Chaos. Their steampunk art, full of flying vessels and units armed with the more disparate weapons, from fishing hooks to aether guns, really characterizes the different aspects that make Age of Sigmar a unique setting.

In the fourth edition they have only an index, no battletome yet. They do have an army of renown, the Grundstok Expeditionary Force, that focusses on ground troops (plus the Gunhauler) rather than the bigger flying vessels.

Kharadron do not have Endless Spells or faction terrain but they have a Spearhead box. The Frigate surely makes quite an impression on the Spearhead battlefields lending its guns and docks to transport its comrades of the Grupo operativo Skyhammer.

The entire range is new, released specifically for Age of Sigmar, but there’s not many options available, so hopefully the Kharadron are due for an expansion soon.

Kharadron armies are averagely priced but in tournaments they are suffering the lower importance of shooting in the fourth edition.

Visión general del Ejército de los Señores del Reino de Lumineth

Lumineth Realm-Lords are the spiritual successor of the Warhammer Fantasy High Elves. They represent all that is Elf in this world, from the arrogance that almost destroyed them and their realm, Hysh, to the perfection in anything they achieve (martial arts and spellcasting).

After Teclis saved them from the belly of Slaanesh and they almost destroyed themselves in their hubris, they perfected the understanding of the elements and communed with the elemental spirits. The first battletome, in 2020, introduced the basic martial units (Vanari) and the disciples of the Mountain (Alarith). The second battletome (2021) further expanded the Vanari and introduced the Wind temple (Hurakan), but in the fourth edition they need only the index for now.

There are 2 more temples yet to be explored (Water, of which we had a taste in a Warcry warband, and Zenith), together with Tyrion yet to be represented in the game, leaving open more than a door for future expansions of this army.

Lumineth have Hechizos interminables, a faction terrain and a Spearhead box, that is a great way to start the army. It allows also to play the Falange reluciente, a Vanari-focussed army using the same facets of war mechanic as the main army.

The miniatures are all new and they are extremely powerful. Their performance in recent tournaments has been astounding, including representing the “spelldome” (the friendly name with which is called the current phenomenon where certain armies can completely prevent any magic activity to their opponents).

Cost-wise, be prepared to open your wallet. This is an expensive army, elite in numbers means less units on the field but to complete your roster you will encounter some of the most expensive models in their category.

You can check out our guide here.

Visión general del Ejército Serafón

Seraphon is the Age of Sigmar name given to the Warhammer Fantasy Lizardmen army. They represents any kid’s dream: dinosaurs riding dinosaurs with lasers, but there’s a little bit for everyone including giant toads floating on chairs and casting extremely powerful magic spells.

Seraphon are divided into two main groups: Skinks that represent the priest caste and the more numerous and nimbler lizardmen, and the Saurus representing the warrior caste and the strongest units. On top of that, we have the Slann, relics from an age now forgotten, struggling in their never-ending fight against the forces of Chaos. All around we have everything from Triceratops to T-Rex, Pterodactyls and similar iconic dinosaurs.

Seraphon don’t have a fourth edition battletome, relying on the index, neither Endless Spells but they do have a faction terrain.

Seraphon range has been recently refreshed with many older units being replaced and few new ones being added, leaving only some Skinks in need of a new look, but they were already the youngest side and the one that looked better.

Seraphon’s Spearhead box is a joy for Saurus lovers, with an Oldblood on Carnosaur leading the charge of the Huestes de guerra a escala estelar.

Seraphon armies participate in the “spelldome” together with Lumineth Realm-Lords and are the rightful contender of the Aelves, especially in Lord Kroak, the only miniature that was already a corpse before even becoming a miniature (his spirit is so powerful that keeps him around his own mummy). They are not only strong in magic, but also in ambush tactics and ability to hurt the enemy where it is needed, making them one of the strongest armies in the game at the moment.

Model prices can vary considerably, cheaper on some older models and more expensive on the latest releases. You can still find some of the old models in the second-hand market, but obtaining every single model is going to be quite an expensive adventure.

If you are looking to start a Seraphon army, you can find our Seraphon Army guide here.

Visión general del ejército de Sylvaneth

The Sylvaneth genesis comes from the World-That-Was as they are the nature spirits that once formed half of the Wood Elves army led by Alarielle, once the Everqueen of the High Elves and representation of their Mother Goddess. Now the Sylvaneth and their leader embody the cycle of the seasons and fight for survival in Ghyran, the realm of Life. But since Sigmar arrived with his Stormcast Eternals to retake what Chaos destroyed, it’s the season of War for Alarielle and her kindred.

Sylvaneth are made of dryads (female tree spirits) and other similar attuned units, but there were rumours about Kurnothi, of which we have only seen glimpses, being a part of the army one day. The last expansion followed the Arch-revenant style however, with flying units and Revenant-type aelves.

Sylvaneth have Hechizos interminables and a new kit for the dreaded Sylvaneth woods. In the fourth edition they rely on the index for now. They have also an army of renown, The Evergreen Hunt, which sees Belthanos lead an army of Kurnothi.

En Punta de lanza box contains some important units and can be a safe multi-purchase, as many units have multiple assembly options. It can also be used for the Bosque Bitterbark army with an interesting mechanic for Spearhead that allows a unit to jump from one terrain feature to another after fighting.

The entire range is relatively recent, most of the models introduced during the End Times, the last episode of Warhammer Fantasy and more than a few have been released in the past couple of years. As mentioned above, the Kurnothi, spirit folk half animal, half man like Satyrs and Centaurs, may or may not be a new expansion of the army, their own thing, or actually never be developed further.

Currently Sylvaneth are one of the weakest armies in the game despite Belthanos doing his best to lead the charge.

To be a recent army, Sylvaneth is on the cheap side, but the Dryads are still on a 8-model sprue making weird completing a full rank unit.

Puede consultar nuestra guía aquí.

Stormcast Eternals sixth battletome, 2024 edition

Visión general del ejército de Stormcast Eternals

The Stormcast Eternals are the paladins of justice created by Sigmar with the best and most noble souls subtracted during the long war against Chaos. They have now been released in the Mortal Realms to reclaim what was lost to the forces of Chaos and dispense justice. The theft of their souls noticeably angered Nagash, the Supreme Lord of Undeath, creating the premises for the Age of Sigmar 2.0 narrative (Soul Wars).

But behind their golden armour, these incredible warriors hide a dangerous secret: every time they die, their soul is re-forged in Azyr and sent back to battle, making them virtually immortal. This process is far from perfect and every time they go through it, they lose something of themselves, becoming indiscriminate dispensers of justice or forgetting who they were.

In the Age of Beasts (third edition), the Stormcast Eternals have been refurbished with a brand-new armour, the Thunderstrike, forged by Grungni himself to contrast the effects of the “Cursed Skies”, a phenomenon of chaotic origin that prevents Stormcast souls to reach Azyr when they fall in battle. This same armour is proudly displayed by the latest army component to join the fray, the Ruination chamber, and many new updated sculpts.

Stormcast Eternals latest battletome (the 6th one) does not add much from the previous index, but clarifies few open points.

Each warrior belongs to a Chamber, each representing a military aspect of Stormcast’s organization:

  • Warrior Chamber: the first wave that introduced us to Age of Sigmar, made mainly of infantry soldiers of which the Liberators are the exemplification.
  • Harbinger Chamber: same as Warrior Chamber but without the Paladins.
  • Extremis Chamber: the heavy cavalry, literally! Riding Stardrakes they represent the most massive units in the range.
  • Vanguard Auxilliary Chamber: the second wave representing the scouts of the army, with ambush and skirmish tactics, riding fast beasts or shooting from afar.
  • Sacrosanct Chamber: the third wave released, representing the wizards and sages taken by Sigmar and tasked to find a solution to the Stormcast re-forging problem. They have since been retired.
  • Ruination, the last Chamber to be opened, representing those warriors that are one step from forgetting who they are and be lost forever.
  • Covenant and Logister Chambers: they yet have to open, who knows what’s behind their doors?

Stormcast have Hechizos interminables and are going to receive very soon their first faction terrain, together with a new wave of models. They also have a Spearhead box, that was the Stormcast side of the launch box of the third edition, centred on Yndrasta, the Celestial Spear, a Start Collecting box, the Thunderstrike Start Collecting (AoS 1.0 starter set) and two starter sets of the fourth edition.

The Ultimate Starter Set allows to play the Spearhead army the Hermandad Vigilante with a couple of once-per-game useful abilities, while Yndrasta’s Spearhead focusses on the titular character and her arrival on the battlefield on the third battle round together with the Annihilators.

Stormcast’s army of renown Draconith Skywing is centred on the dragons allowing to field an army with only these terrifying yet majestic beasts. The battletome instead adds the Ruination Brotherhood which focusses on this chamber led by Iridan and accompanied by few others from the Warrior chamber to supplement, while Heroes of the First Forged would want to play as many heroes as possible, with the occasional Annihilator to fill the gaps.

Collecting Stormcast Eternals can be cheap if you find second-hand models, buy the discounted starter sets or various value-added boxes released each year, subscribe to the Hachette Partworks magazine subscription for some great discounts (if you happen to be in a country supported by them) or get access to miniatures from other spin-off games like the several Warhammer Underworlds warbands. If you are, instead, trying to collect every single model, you are in for a long and expensive journey.

Stormcast Eternals have the infamous record of having the youngest range of miniatures specifically created for Age of Sigmar being retired, as some of the Sacrosanct models were only 6 years old when it was announced they would be leaving support. While a staggering 20 products were retired, many were replaced by newer models showing off their new armour (e.g. the Liberators), meaning that the Stormcast range is still bloated and, while being recommended for beginners, can be extremely daunting to approach considering how many warscrolls are currently supported.

In tournaments they are having mixed results, we will have to see if the upcoming battletome will change things around.

Puede consultar nuestra guía aquí.

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