Skip to Content

Slaanesh Sybarites Warband – Guide, Tactics & Overview

Slaanesh is the Chaos god of obsession and excess, and the Sybarites are his/her mortal followers. They thrive in any form of excessive sensation brought to the extreme, will you embark the same journey towards eternal and pleasant torment?

Affiliate link disclosure

Age of Miniatures is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com.

Affiliate links might occur on this page.

This site also takes part in other affiliate programs and we are compensated for referring traffic and business to these companies. Read more about our affiliate links here.

What changed in Warcry: Agents of Chaos for the Slaanesh Sybarites?

Note: The new Warcry books released with Tome of Champions 2020 brought some changes in how Thralls, Monsters but especially Allies work. The roster of available leaders has been massively increased and it’s now possible to use more than one as a “Hero” (1 in matched play and up to 3 in a Narrative campaign).

Link to the 4 new books:

Warcry: Sentinels of Order (all Order warbands updated)
Warcry: Harbingers of Destruction (all Destruction warbands updated)
Warcry: Agents of Chaos (all non-warcry specific Chaos warbands updated)
– Warcry: Bringers of Death (all death warbands updated)

The Slaanesh Sybarites Dark Revellers is a new warband first introduced in the Agents of Chaos book.

Background and Lore of the Slaanesh Sybarites Warband

Slaanesh has been imprisoned since the Age of Myth by the Aelven Pantheon (Tyrion, Teclis, Malerion and Morathi) in the Hidden Gloaming, a sub-realm between Hysh, the realm of Light, and Ulgu, the Realm of Shadow.

Since then, the arrogant aelves extracted souls that once Slaanesh devoured during the destruction of the Old World, to repopulate the Mortal Realms with new civilizations (the Daughters of Khaine, the Idoneth Deepkin and the Lumineth Realm-lords).

Slaanesh disciples are divided between those searching for him, those pretending to have replaced him by ascending to godhood and those that do not care and thrive only in war and unending conquests.

The Sybarites are the mortal followers of Slaanesh, each exemplifying a particular trait brought to the excess, from the lowliest Blissbarb Archer to the mightiest Lord of Pain.

Those Seeker warriors acquiring an Exalted Steed of Slaanesh can cross the battlefield at incredible speed.

The blademasters obsessed in pain (provoked or suffered) become Myrmidesh Painbringers, while those that form a pact with lesser demons of Slaanesh share their mortal body with those essences and are called Symbaresh.

In the Eightpoints warbands of Dark Revellers seek new experiences and magical artifacts.

But how do the Dark Revellers play on the tabletop? There is nothing excessive in looking at their deepest detail.

Overview and Points for the Fighters in the Slaanesh Sybarites Warband

The Slaanesh Sybarites warband is made from 7 kits with 19 options of which 9 are leaders.

Note: if you haven’t read the basic rules for Warcry before reading this article, it might be helpful to know that the game’s abilities are activated by using 6 dice that you roll at the start of your turn.

If two of the dice show the same value, they can be used to activate a Double ability. If three show the same value, they can be used for a Triple ability, and so on.

So, when this article refers to an ability being a Double, a Triple or a Quad, it refers to this system. It might sound a bit confusing, but takes no time to get used to when you start playing

Shardspeaker: 170 points

The Shardspeaker is the wizard of Slaanesh Sybarites and a capable leader with an average ranged attack (7″ range, 3/6 damage at Strength 3) and a much more modest melee profile (3 attacks at Strength 3 for 1/4 damage).

In melee she will not last long with Toughness 3 and 22 Wounds, so use the 2″ range if you really need to.

Where she excels is her Triple: Tendrils of Unnatural Smoke, that reduces by 1 the Attack characteristic of all enemy combatants within 6″, for an impressive defensive ability.

The warband suffers of moderately low Toughness so reducing the enemy attacks can definitely be a good way to survive longer. If not as a general, she should be taken as a support hero.

Lord of Pain: 220 points

The Lord of Pain is the proper leader of the Dark Revellers.

25 Wounds on Toughness 4 make him an average fighter for survivability, while his weapon profile is tough: 4 Attacks at Strength 5 for 3/5 damage.

And what’s even better is his 2″ range, allowing him to attack without immediate retaliation (at least they have to spend 1 action to move closer).

As all leaders he has access to Violence and Excess, which allows him a bonus move or action after taking down an enemy (for a Double) guarantying maximum output in his turn.

But where he excels is the ability to increase the Strength of friendly fighters within 6″ for a Triple (Paragon of Depravity).

Your average unit will have Strength 3 so bringing it up to 6 would mean increasing the chances of hitting. Works only with melee attacks (range less than 3″) but in combination with the Shardspeaker may transform the enemy’s turn in a real nightmare.

Hellstriders

  • Hellreaver with Claw-Spear: 235 points
  • Hellstrider with Claw-Spear: 145 points
  • Hellstrider with Hellscourge: 145 points

The Hellstriders are the “heavy” cavalry of the Hedonites. With Toughness 4 they are between the most resistant in the warband, combined with the 20 wounds (30 for the Hellreaver) and the 2” weapon range they should resist longer than the rest.

10” movement makes them pretty quick, but as mounted units, they cannot go through doors or archways or climb.

They have 3 type of units: the Hellreaver, the leader of the unit, has 4 attacks at Strength 4 for 2-4 damage.

The Hellstrider with Claw-Spear has 3 attacks at Strength 3 for 1-4 damage, while the one equipped with Hellscourge increases her range to 3” for 4 attacks at Strength 3 and damage 1-3.

The leader and the Claw-Spear have access to Impaling Strike, an ability that for a Triple allows to do damage on charge (if you finish a movement within 1” of an enemy do as much as 6 damage).

The Hellscourge does not have access to this ability, increases its range to 3”, although there’s not much difference between 2” and 3”, adds 1 attack but loses 1 damage on critical hit for the same cost as the Claw-Spear.

The leader of the unit, as all Dark Revellers leaders, has access to Violence and Excess, for a bonus move or action after taking down an enemy.

Slaangor Fiendbloods

  • Slaangor Slake-Horn: 225 points
  • Slaangor Fiendblood: 165 points

The Slaangors are the heavy hitters of the Dark Revellers.

High wounds (20 and 30 for the Slake-Horn), average Toughness (4) and good movement (6″) makes them a versatile unit.

A Slake-Horn has 4 attacks at Strength 4 for 3/5 damage, while the Fiendblood loses only 1 damage on normal hit (2/5).

Slaves to Impulse allows them to do a bonus move as long as there’s at least an enemy within movement range and they conclude the movement closer to the nearest enemy.

This allows them to avoid wasting an action to attack an enemy and now (FAQ March 2021) costs only a Double not competing anymore with other buffing abilities.

Slickblade Seekers

  • Slickblade Hunter-Seeker: 240 points
  • Slickblade Seeker: 180 points

The Slickblade are the newest cavalry for Slaanesh, melee oriented.

While they have a similar profile as the Hellstriders, there are few differences.

A Hunter-Seeker costs a bit more, has 5 Wounds more (total of 35) but less Strength.

The Seeker compares with the Hellstrider with Claw-Spear, but with more damage on normal hit (2/4 instead of 1/4), 5 more Wounds (FAQ March 2021) at a much higher cost.

They share same Movement (10″), Mounted trait, Toughness (4), decent Wounds (20) and weapon range (2″) but they cost much more.

They even have the same Impaling Strike ability for some free damage at the end of a Movement.

In comparison both the leader and the normal fighter lose to the Hellstriders despite being arguably better looking models.

Blissbarb Seekers

  • Blissbarb Seeker High Tempter: 220 points
  • Blissbarb Seeker: 165 points

Where the Slickblade are the melee focussed cavalry, the Blissbarb are the ranged cavalry.

They have same Movement (10″), mounted runemark and similar Wounds (35 and 25 respectively) as the Slickblade but go down to Toughness 3 making them vulnerable in melee.

This is reflected by their weak melee profile with 3 Attacks at Strength 3 for 1/3 damage. But why would you use that when you can move 10″ away from any enemy and shoot up to 15″ away?

2 Attacks (3 for the High Tempter) at Strength 3 for 1/3 damage (1/4 for the High Tempter) may not seem many, but consider the 15″ range. Except cavalry, a normal unit can take around 4 actions to get near them.

On top of that, all archers in the warband can use Volley of Tearing Blades to add up to 3 to the number of attacks in the next action. It costs a Triple and depending on the Triple it may not even be worth using it, but having an archer doing 7 attacks a round can be really intimidating.

The High Tempter could potentially take advantage of the bonus attack/move with Violence and Excess, by picking injured fighters, but he is otherwise unlikely to make a difference.

Myrmidesh Painbringers

  • Myrmidesh Painmaster: 205 points
  • Myrmidesh Painbringer: 140 points

The Myrmidesh are the tankiest unit Slaanesh has ever seen. With Toughness 5 and decent wounds (25 and 15 respectively) they represent the objective holders, the guys that “can get the job done”.

Despite being heavily armoured they still keep up with the rest of the warband with Movement 4″.

In melee they also have a good profile with 4 Attacks at Strength 4 (Strength 3 for the Painbringer) for 2/4 damage. The damage can be further increased by 1 for a Double (FAQed in March 2021) by using their special ability Dance of the Wailing Blade.

Remember Paragon of Depravity from the Lord of Pain? You could potentially up the Strength to 6 (or even 9 for what matters) to ensure more attacks go through for a juicy 3/6 damage.

The Myrmidesh Painmaster is a good all-round leader with more durability than a Lord of Pain, but less synergistic. On the other hand the Painbringers are essential fighters in any warband with one of the lowest costs available.

Symbaresh Twinsouls

  • Symbaresh Egopomp: 200 points
  • Symbaresh Twinsoul with Merciless Blades: 130 points
  • Symbaresh Twinsoul with Excruciator Slash: 115 points
  • Symbaresh Twinsoul with Sinful Cleaver: 130 points

Where the Myrmidesh excel in defence, the Symbaresh excel in offense.

The leader, the Egopomp, has 2″ range on 4 Attacks at Strength 5 for 2/4 damage making him an excellent war machine for his cost. 25 Wounds on Toughness 4 should guarantee a few rounds of survivability.

The Twinsoul have 3 different weapon loadouts but all Toughness 4 and 15 Wounds. The main difference between the Blades and the Cleaver is that the Blades have 4 Attacks at Strength 4, the Cleaver has 3 Attacks but Strength 5. Attacks as almost always the most damaging.

The Lash instead increases the range to 3″, loses a bit of Strength (3) and damage (1/4) but he is also the cheapest option and the 3″ range allows him to benefit for all melee buffs while keeping a safe distance from enemies or just to hide behind a Myrmidesh.

Their special ability is the Quad of the warband: Ego-driven Excess, allowing them to perform a bonus move or action once plus every time they put down an enemy. It will be really unlikely that you can use it more than twice per round unless you are surrounded by a horde army and you get lucky with your dice, nonetheless is an excellent offensive ability.

If you get a Quad that’s it…

Blissbarb Archers

  • Blissbarb Archer High Tempter: 130 points
  • Blissbarb Archer: 80 points

The archers on-foot are the cheapest units of the Dark Revellers. Even the leader is one of the cheapest leaders around.

The weapon profile is identical to the Blissbarb Seekers, including the High Tempter, making the only difference between the two units the lower Wounds (16 and 8 respectively), Movement (5″ instead of 10″) and the fact not being Mounted they can go anywhere they please.

They also share the same ability Volley of the Tearing Blades that increases the number of ranged attacks for one action. It does require a high Triple to be of any use, the same Triple that could be used by a Shardspeaker or a Lord of Pain for their abilities.

Archers are definitely an interesting option and worth their cost more in comparison to the cavalry counterpart allowing you to have few of them to cover the gaps in your roster.

Abilities for the Hedonites of Slaanesh

  • Unrivalled Velocity (Double, Everyone): Add up to 3″ to the next Move action.
  • Violence and Excess (Double, all Leaders): After taking down an enemy you can perform a bonus move or attack.
  • Dance of the Wailing Blade (Double, all Myrmidesh Painbringers): Add 1 to the damage inflicted this round by hits or critical hits.
  • Slaves to Impulse (Double, all Slaangors): Perform a bonus move towards the closest enemy as long as it was maximum 6″ away.
  • Impaling Strike (Triple, Hellreaver, Hellstrider with Claw-Spear and all Slickblade Seekers): Up to 6 damage to an engaged enemy at the end of the next Move action.
  • Volley of Tearing Blades (Triple, all Blissbarb Archers and Blissbarb Seekers): Add up to +3 Attacks to the next ranged attack action.
  • Tendrils of Unnatural Smoke (Triple, Shardspeaker): Reduce by 1 (to a minimum of 1) the enemy Attacks within 6″ of this fighter.
  • Paragon of Depravity (Triple, Lord of Pain): Add up to 6 to the Strength of melee attacks of friendly fighters within range.
  • Ego-driven Excess (Quad, Symbaresh Twinsouls): Perform a bonus move or a bonus attack. Perform another bonus move or attack every time this fighter takes down an enemy.

Strategy and Tactics for the Slaanesh Sybarite

The Hedonites of Slaanesh play like a Slaanesh army should: attack first, fast and hope to do as much damage as possible before the unavoidable retaliation.

Compared to their demonic counterpart, they have more arrows in their quivers, literally considering demons don’t have archer units.

A Dark Reveller warband can count on moderately priced tanks like the Myrmidesh, offensive units like the Symbaresh and utility pieces like the archers or the cavalry.

Event their heroes range widely although my preference is for more synergetic or support leaders like the Shardspeaker (to lower enemy attacks in range) or the Lord of Pain (to increase the Strength of nearby fighters).

The good thing about those 2 abilities is that to be efficient you don’t need a high value: a Triple 1 is enough for the Shardspeaker and a Triple 2 or 3 for the Lord of Pain (you don’t need more than Strength 6 and in most cases 5 is enough).

High damage leaders are also in a better position to use Violence and Excess for a bonus attack or move after taking down an enemy, therefore disqualifying the archer leaders in most situations.

Although if you want to create an entire ranged warband you can and you also have astonishing models to use. You can even complement it with a Shardspeaker to protect your core units when engaged.

All Dark Revellers have access for a Double to Unrivalled Velocity, allowing up to 3″ to next Move action.

The cavalry leaves you in a weird position, on one side they have high movement, average Toughness and decent Wounds that justify their cost. They all have decent weapon profiles and that 2″ range weapon that is perfect to avoid direct contact with your opponent.

On the other hand their special ability provokes damage only when finishing a move in contact with an enemy, and all the above comes at the cost of around a quarter of your army for a leader or same cost as infantry but lower damage output.

Being Mounted means also in certain settings they may be limited in the actions they can perform. Otherwise, they are a good solid option and a talented general can take advantage of their characteristics and use them at their best.

The Myrmidesh are your perfect defensive piece, with one of the highest Toughness available in game together with a decent melee profile.

Their opposite, the Symbaresh, can become extremely dangerous in case of a Quad and are probably essential in any Dark Reveller army just for their potential damage output.

The Slaangors are in the middle between a cavalry piece (6″ Movement but not mounted) and a damage dealer, being slightly more efficient in killing than a Symbaresh. Their special ability costs now a Double so it’s a bit easier to justify this free move so limited (the movement needs to finish closer to the closest enemy fighter at the moment of the activation of the ability).

In the end it will depend on your personal preference, but you have several options available. Apart from the Lord of Pain ability, there are no other synergistic abilities, so when dividing the warband in the 3 groups you could have completely heterogeneous groups each specialized in something.

Pros and cons of the Slaanesh Sybarites

+ Many attacks
+ Good mobility
+ High versatility

– No game changer abilities
– Not many synergies

Some thematic warband for the Dark Revellers

Just for fun here we present few thematic warbands, meant more for fun or narrative context than for competitive play. Note that in narrative play you need to control at least two territories before mustering your first hero.

Cavalry, charge!: Hellreaver with Claw-Spear, 2 Blissbarb Seekers and 3 Hellstriders with Claw-Spear.

Target practice: Blissbarb Seeker High-Tempter, Shardspeaker, 2 Blissbarb Seekers, 3 Blissbarb Archers.

How to buy a Slaanesh Sybarites Warband

The Slaanesh Sybarites are the newest Age of Sigmar expansion to the Hedonites of Slaanesh army. As such the models are all, except one, brand-new and there are no discounted box available yet.

The two main heroes available in single blisters are the Lord of Pain (£18.5) ad the Shardspeaker (£18.5).

Slickblade Seekers and Blissbarb Seekers can both be assembled from the same box (£40). 5 models are available in the box, allowing you to assemble one leader and 2 of each others. Attention that in Age of Sigmar the minimum unit size is 5, so you would need two boxes to assemble all options (or magnetize if possible).

Myrmidesh Painbringers and Symbaresh Twinsoul are also in the same box (£36.5). As above, 5 models are included but each unit needs all 5 models to be used in Age of Sigmar. The Symbaresh have a chance to assemble one with Lash, one with Cleaver and two with Blades other than the Egopomp.

The Blissbarb Archers are a 11-model box (£31.5) but only 10 can be used as Archers (one of which is the High Tempter).

The Slaangors are instead in a 3-model box for £31.5.

Finally the Hellstriders of Slaanesh are the oldest box available for the Sybarites at £20 for 5 models.

Tips on painting the Hedonites of Slaanesh

Just before the launch of the new wave of Slaanesh mortals, Games Workshop presented different tutorials to get ready as soon as you can put your hands on the newest models in town.

You can start from the Dread Pageant warband from Warhammer Underworlds and then continue with the maxi tutorial for Blissbarb Archers, Slaangors and Seekers.

If you are searching for details there’s also a tutorial for a Golden Hedonite Armour, different skin tones and Slaangor skin and claws.

If you want to know how to paint a Mirror Shield Vince Venturella tutorial is what you need.