Overview of All Warcry Campaign Quests for Narrative Play

There can be a lot of confusion when picking up a warband and trying to play them through multiple narrative campaigns. This is a simple page of all Warcry Quests, so you can see exactly what is available and where to get it.

Feature image for the Warcry Campaign Quests article

DISCLAIMER: In Warcry season 2 set in Ghur, the way narrative campaign quests work changed significantly.

Quests are now things that you can achieve as part of any fight, matched play or narrative, and at the end gives you some reward. Campaigns are arcs of battles in an extremely narrative context for 2 or more players, usually following Age of Sigmar events of allowing you to use the warbands in a specific set.

Season 2 quests and campaigns

A guide to the table

The first column displays the name of the Campaign.

The second column displays the type of campaign:

  • Universal Quest being a quest that can be performed by everyone
  • Quest
  • 2-Players, 4-Players, 4-6 Players represents multi-player narrative campaigns

The third column represents the type of reward from that quest.

The fourth column represents which warband can enrol in that quest. Other than searching for your warband, you have access to a campaign for your Grand Alliance and accessible to everyone.

The last column represents where the campaigns can be found.

Warband specific tomes were first released in their relative box set, but are then released separately.

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Season 1 campaigns

For reference here is all the old campaign quests from the previous season of Warcry:

A guide to the table

The first column displays the name of the Campaign.

The second column displays the type of campaign

  • Normal being a standard campaign
  • Fated being a Fated Quest (more dangerous but better rewards – artifact of power or exalted trait)
  • Challenge being a Challenge Battle (to be embarked on a campaign has prerequisites and a stake that can be lost with the battle, but provides great spoils including taming a monster).
  • There is a multiplayer campaign introduced in Tome of Champions 2020, the Soroth Kor campaign that allows multiple players to trade blows across a 3 months long campaign.
  • 2-Players, 4-Players, 4-6 Players represents a new set of narrative campaigns enfolding within the current narrative introduced by the Warhammer Community team. They can be easily adapted by using any army.
  • Branching is a new type of quest introduced first in Warcry: Red Harvest where you have to make choices at the end of each convergence battle and that will decide which branch of the campaign you will follow changing drastically the rewards at the end of the campaign.

The third column represents which warband can enrol in that quest. Other than searching for your warband, you have access to a campaign for your Grand Alliance and accessible to everyone.

The last column represents where the campaigns can be found.

Tome of Champions is a yearly expansion with great emphasis on the play side with occasional rule changes or clarifications. For narrative play it usually introduces new campaigns and new artefacts/command traits/etc. In December 2020, 4 new books specific to each Grand Alliance were released introducing new rules and campaigns specifically for that Grand Alliance.

Finally White Dwarf is a usually monthly magazine published by Games Workshop available digitally or included in Warhammer+ subscription if you missed the specific printed release.

Table showing all Warcry Campaign Quests and in what books they are located

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