The Fyreslayers are the sons of Grimnir, the duardin god of battle who perished in an epic fight against Vulcatrix, mother of Salamanders.
They are fierce warriors originally from Aqshy, the Realm of Fire, characterized by their prominent hair style.
If leading a warband of half-naked dwarves is your playstyle then there is no better choice than Fyreslayers.
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What changed in Warcry: Sentinels of Order for the Fyreslayers?
Note: The new Warcry books released with Tome of Champions 2020 brought some changes in how Thralls, Monsters but especially Allies work. The roster of available leaders has been massively increased and it’s now possible to use more than one as a “Hero” (1 in matched play and up to 3 in a Narrative campaign).
Link to the 4 new books:
– Warcry: Sentinels of Order (all Order warbands updated)
– Warcry: Harbingers of Destruction (all Destruction warbands updated)
– Warcry: Agents of Chaos (all non-warcry specific Chaos warbands updated)
– Warcry: Bringers of Death (all death warbands updated)
The new fighters are:
- Auric Runefather
- Grimwrath Berzerker
- Auric Runeson
- Auric Runefather
- Auric Runesmiter
The new abilities are: Slingshield Charge, Volcano’s Call, Runic Empowerment, Lodge Leader, Icon of Grimnir and Battle Fury.
Background and Lore of the Fyreslayers Warband
The Fyreslayers are duardins dedicated to Grimnir. Their long-lost god died fighting against the godbeast Vulcatrix.
From the shattered remains of the two gods were born the Magmadroth, powerful reptilian beasts able to spit fire and be extremely resistant, and the ur-gold, a substance so similar to gold that only Fyreslayers priests can recognize the difference.
The ur-gold is used for many purposes, but especially in battle as, other than providing incredible powers to the wielder, releases parts of Grimnir’s spirit.
The duardin’s belief is indeed that when enough shards of Grimnir will be released, it will be possible to bring back life to their god.
Fyreslayers live in powerful subterranean fortresses called Magmaholds and they group together in lodges.
Each lodge is ruled by a Runefather who may provide control of one of his armies, depending on the size of the magmahold population, to one of his numerous Runesons.
The priests belong to the Zhargrimm order and are led by Auric Runemasters.
The infantry of the Fyreslayers is made by the Vulkite Berzerkers, that form the bulk of the army equipped with Fyresteel axes or war-picks, Hearthguard Berzerkers, that represent the elite melee specialists and tasked to protect the leaders of the lodge, and the Auric Hearthguard, the protectors of the forge-temple.
Fyreslayers can be found anywhere there is a chance to obtain more ur-gold or rectify a wrong, selling their services to the highest bidder.
And Eighpoints is no exception, providing plentiful of occasions for the most adventurous duardins gathered in small warbands called Hoardseekers.
But how do the Fyreslayers play on the tabletop?
Before flocking to war in search of ur-gold, let’s see them in detail.
Overview and Points for the fighters in the Fyreslayers Warband
Note: if you haven’t read the basic rules for Warcry before reading this article, it might be helpful to know that the game’s abilities are activated by using 6 dice that you roll at the start of your turn.
If two of the dice show the same value, they can be used to activate a Double ability. If three show the same value, they can be used for a Triple ability, and so on.
So, when this article refers to an ability being a Double, a Triple or a Quad, it refers to this system. It might sound a bit confusing, but takes no time to get used to when you start playing
Auric Runefather: 195 points
The Auric Runefather is the veritable leader of any Hoardseeker.
25 Wounds on Toughness 4 represent a decent amount of damage that can be taken in a warband otherwise quite fragile.
In melee he can take advantage of his 2″ polearm to avoid direct engagement with 3 Attacks at Strength 5 for 2/5 damage.
As all Fyreslayers, the Runefather has access to Fyresteel Throwing Axe that for a Double allows to roll 2 dice and damage an enemy 6″ away for 1 damage on each 4 or 5 or up to 6 damage on a 6.
And to Relentless Zeal, that still for a Double, increases by 3″ the next Movement action.
The Quad available to all Hoardseekers, Unleash Runic Fury, allows to add up to 6 attacks per action. Now a Runefather with 9 Attacks at Strength 5 is a veritable monster!
All Leaders have access also to Honour Our Oaths, to be used after taking down an enemy with the leader to increase by 1 the melee attacks of all friendly fighters within 6″. Used with the right leader and the right escort. can become white powerful.
Finally, the fifth ability available to a Runefather (must be a record!) is another Double: Lodge Leader. This increases by 1 the Strength of all nearby fighters. Combined with the Quad above a simple Hearthguard can now become 9 Attacks at Strength 5…
Auric Runeson: 175 points
The Runeson is a cheaper Runefather with access to all same 5 abilities.
The main difference is the reduced Wounds (22), and the weapon profile that is reduced to 1″ range, 4 Attacks at Strength 4 for 2/4 damage.
The loss of 1″ range can make the difference despite the extra Attack. But 20 points less can also make be important when building a Hoardseeker warband.
Grimwrath Berzerker: 190 points
The Grimwrath is your butcher. In AoS it has been demoted from Leader to simple hero, allowing more of them to be listed. In Warcry maintains the Leader runemark, forcing the choice or to be selected as a Hero instead.
As a combatant is stronger than a Hearthguard with 3 Attacks but Strength 5 and 2/5 damage.
25 Wounds and Toughness 4 makes him also a quite durable fighter, but he is also the second most expensive in the warband.
His special ability, Battle Fury, costs a Quad and gives him up to 6″ Move for the round. In addition, he has to perform a bonus move and at the end can make a bonus attack.
As ability goes, considering his attacks, it’s quite strong, as bonus actions are always quite good, especially if it allows a 3″ Movement character to move for free up to 9″ before an attack, also free.
The wording makes it such that you need to be careful, has you can perform the bonus attack only after the bonus move. So count careful the distance from your enemies. After the bonus attack you are free to keep using the increased Movement for the rest of the round.
Battlesmith: 175 points
The Battlesmith has a similar weapon profile as the Runeson, but 1 Attack less swapped for 3 more Wounds (25, like most other top leaders in the warband).
The other difference is made by his Triple, Icon of Griminir, that can add 1 Toughness to all friendly fighters within 6″.
Toughness is the only thing Fyreslayers lack, as 4 is the average and only two Vulkite reach 5. Increase it by 1 can be really situational, but against most armies with Strength 4 can make a significative difference.
He probably does not have the credentials for the Leader of the Hoardseeker, but as a support Hero would be perfect.
Auric Runemaster: 180 points
The Runemaster is the priest of the warband. His ability, Volcano’s Call, works only if the enemy in range (12″) is on the battlefield floor (so platforms do not count).
You can then roll up to 6 dice and for each 4-5 allocate 1 damage, for each 6 3 damage to that enemy.
It is one of those random abilities with 50% chance to do nothing, but costs a Double and can potentially do up to 18 damage. A more realistic number would be 4 or 5 assuming you have at least a Double valued 5 or more.
In melee the Runemaster is one of the least impressive with 1/4 damage, but at least has 2″ range and Strength 4.
Doomseeker: 180 points
If the Grimwrath was hitting hard, the Doomseeker is more balanced with 4 Attacks at Strength 4 for 2/4 damage.
However he does not have any special ability and costs only 10 points less than a Grimwrath.
Auric Runesmiter: 165 points
The Runesmiter is the “wizard” of the Hoardseekers, with a weapon profile similar to the Runemaster but 1″ range only.
He differentiates himself providing support to one friendly fighter within 3″: increase up to 6 the Strength of that fighter for the next melee attack.
It costs only a Double and compared to Lodge Leader that works in a 6″ bubble, can bring Strength to absurd values like 10. Problem is that, except extraordinary situations, you don’t need more than Strength 6, so a Double two would be enough…
It is also limited to the next melee action, rather than the entire activation and is targeted to a single model that could potentially be eliminated or isolated before his turn.
Let’s say we are not a big fan of this ability or model.
- Hearthguard Berzerker Karl with Berzerker Broadaxe: 185 points
- Hearthguard Berzerker Karl with Flamestrike Poleaxe: 185 points
- Hearthguard Berzerker with Berzerker Broadaxe: 115 points
- Hearthguard Berzerker with Flamestrike Poleaxe: 110 points
The Hearthguard Berzerkers represent the elite fighting force of the Fyreslayers.
As all non-Leader Fyreslayers they have 12 wounds (22 for the Karls), Toughness 4 and an “impressive” 3” Movement.
Despite being slow and not super resilient, they punch quite hard: the Berzerker Broadaxe provides 3 attacks (4 for the Karl) with Strength 4 for 2/4 damage (2/5 the Karl) and 2” range while the Flamestrike Poleaxe has the same range, Strength 3 for 3 attacks (4 the Karl) but more damage (2/5 or 3/5 for the Karl).
The warband Quad, Unleash Runic Fury, can bring a Berzerker to 18 attacks per activation, and even with Strength 3 they are bound to do some serious damage.
Berzerkers also have their own ability, Duty Unto Death, that can be used only if they are injured (at least 5 wounds allocated), and allows them to move and attack for free once.
In combination with Honour Our Oaths can provide a lot of potential damage but even in itself it’s extremely strong as it allows up to 3 attack sequences in one single activation including and an always welcome bonus move, especially considering the slowness of the warband.
As mentioned, the Karls have similar profiles with the Broadaxe providing more attacks and the Poleaxe more minimum damage.
- Auric Hearthguard Karl: 180 points
- Auric Hearthguard: 125 point
The Auric Hearthguard have the only ranged option available to this warband: the magmapike with range 3-15”.
With that weapon they can Encase in Molten Rock their opponents: they just need to attack a fighter, does not need to actually damage them and then, until the end of the battle round, their movement is reduced depending on the ability’s value up to a minimum of 1.
The magmapike itself is a good weapon with 2 attacks at Strength 4 for 2/4 damage at distance and 3 attacks at Strength 3 (4 for the Karl) for 1/2 damage in melee.
The best way to use them is, of course, to keep them at distance and let them melt their opponents helping at the same time to compensate the slow movement of the warband.
As everyone else in the warband they too have Movement 3”, 12 wounds (22 for the Karl) and Toughness 4.
They also have access to the abilities Fyresteel Throwing Axe, Relentless Zeal and Unleash Runic Fury (although the bonus attack cannot be done with the ranged option).
The Karl also has access to Honour Our Oaths although the increased attack is not valid for the ranged weapon and considering you want the Auric as far as possible from the enemy line the 6” bubble from this Karl may not include any of your fighters.
- Vulkite Berzerker Karl: 170 points
- Vulkite Berzerker with Fyresteel War-Pick and Bladed Slingshield: 90 points
- Vulkite Berzerker with Fyresteel Handaxe and Bladed Slingshield: 85 points
- Vulkite Berzerker with pair of Fyresteel Handaxes: 85 points
The Vulkite are the cheapest models of this warband and this allows them to be used in scores.
For their low cost, they still have Toughness 4 (the 2 versions with Slingshield up to 5) and 12 wounds (22 the Karl) making them an efficient cheap unit.
The War-pick differs from the Handaxe by adding 1 to the damage on critical hit.
For the rest the profile is similar: 2 attacks at Strength 3 for 1-3 damage (or 1-4). The pair of Handaxes double the amount of attacks at the cost of Toughness (4 instead of 5).
The Karl instead has 4 attacks at Strength 4 for 2-4 damage representing a valid option as leader.
Only the Vulkite with Slingshield got recently their own ability: Slingshield Charge, that allows up to 6 damage to an engaged enemy at the end of a Move action.
The Karl can also use Honour Our Oaths if he can eliminate an opponent and there is a Triple available.
For their cost, and for the numbers you can field, they are definitely valid options.
Did you know we make guides for all Warcry Warbands?
Abilities for the Fyreslayers Warcry Warband
- Fyresteel Throwing Axe (Double, Everyone): Choose an enemy within 6” and roll 2 dice. For each 4-5 allocate 1 damage, for each 6 as much damage as the value of this ability.
- Encase in Molten Rock (Double, all Auric Hearthguard): Subtract up to 3″ to the Movement characteristic of an enemy fighter target of the next attack.
- Relentless Zeal (Double, Everyone): Add 3″ to the next Movement action.
- Volcano’s Call (Double, Auric Runemaster): A chance to perform high damage to an enemy 12″ away on the battlefield floor.
- Runic Empowerment (Double, Auric Runesmiter): Add up to 6 to the Strength characteristic of melee attacks of a nearby fighter.
- Lodge Leader (Double, Auric Runefather and Runeson): Add 1 to the Strength of melee attacks of all friendly fighters in range.
- Duty Unto Death (Triple, all Hearthguard Berzerkers): The fighter can make a bonus move action and then a bonus attack but only if it has 5 or more damage points allocated.
- Slingshield Charge (Triple, both Vulkite with Slingshield): At the end of the next move allocate up to 6 damage to an engaged enemy on a 2+.
- Honour Our Oaths (Triple, all Leaders): Add 1 to the Attacks of melee actions of friendly fighters within 6″ after the Leader took down an enemy.
- Icon of Grimnir (Triple, Battlesmith): Add up to 3 to the Toughness of friendly fighters in range.
- Unleash Runic Fury (Quad, Everyone): Add up to 6 Attacks to the melee attack actions of this fighter.
- Battle Fury (Quad, Grimwrath Berzerker): Add up to 6″ to the Move characteristic. In addition perform a bonus move and then can make a bonus attack.
Strategy and Tactics for the Fyreslayers Warband
The Fyreslayers are a wild warband, that sacrifices defence for raw power in attack.
All their abilities provide an offensive edge and if used correctly can actually make the difference.
With 3” movement, the ability to move an extra 3” for a Double (Relentless Zeal) can allow an engagement last minute or taking a coveted objective otherwise unreachable.
Otherwise, for a Double they can try their luck throwing axes up to 6” away (Fyresteel Throwing Axe) although the results are unpredictable: the damage range can go from 0 to 12 with a more statistic 1…
Unleash Runic Fury costs a Quad but provides extra attacks for melee weapons bringing a Leader to up to 20 Attacks per activation (you will need to have rolled four 6s in the initiative phase although).
Honour Our Oaths costs a Triple but with enough wild dice kept in reserve can allow interesting combinations like an extra attack on the extra action available to the Hearthguard Berzerker (at the cost of 2 Triples) or an extra attack on top of the extra attacks used on Unleash Runic Fury (at the costs of a Quad and a Triple).
Even without this, the ability is powerful and provides extra attacks to your horde of duardins provided they are within 6” of the leader and he is able to eliminate an opponent in the same round.
Berzerkers have access to an extra bonus move and an extra attack that can be extremely deadly at the right moment but to use it they need to be injured so it’s an “all-in” action that can miserably fail.
In general, there’s no purpose of keeping the duardins in defensive positions because they will eventually be taken out, so using this ability is often a valid choice.
Auric Hearthguard can instead reduce an enemy movement by simply attacking, even at 15” distance for just a Double. This ability can be extremely useful to prevent an enemy from taking an objective or from running away if you need to finish him off with your slower units.
Finally, the Vulkite are the cheapest unit allowing you to field quite a few of them.
The addition of new leaders allows for more synergies, from the added Toughness granted by the Battlesmith, to the extra Strength available thanks to the Runefather or Runeson.
These 3 leaders in particular are good options to choose from, but with 11 options available, you will have a tough time to decide.
A Grimwrath let loose on the battlefields, especially if you have a good Quad available, is also an important mechanic to not underestimate. In the end you can take only 1 Leader at the beginning of a narrative campaign or 2 in a matched play, so someone will need to stay home…
The strategy of the warband is clear, use the Hearthguard ranged options to slow your enemies or weaken them until your melee fighters are in range and use the other abilities at the right time to eliminate the strongest opponents.
Controlling the board will be highly unlikely so concentrate on strategic objectives and be careful with high movement opponents.
Pros and Cons of the Fyreslayers Warband
+ Versatile warband
+ Many attacks
+ Several synergies
– Extremely focussed on attack
– Extremely slow
Some thematic warband for the Hoardseekers
Just for fun here we present few thematic warbands, meant more for fun or narrative context than for competitive play. Note that in narrative play you need to control at least two territories before mustering your first hero.
Happy Family: Auric Runefather, Battlesmith, 2 Auric Hearthguard, 1 Hearthguard Berzerker with Broadaxe, 3 Vulkite with pair of Handaxes.
How to buy a Fyreslayers Warcry Warband
Note: all prices used are standard Games Workshop prices. It is possible to get the different things cheaper (check the links for prices).
The Fyreslayers warband can be purchased from 2 boxes and few blisters. But to get every single assembly option you may need to buy more than one of the same box.
Unless you already have an Age of Sigmar Fyreslayers warband, in that case you most likely already have everything you need.
The Start Collecting! Fyreslayers can be a bit pricey (£60) because of the giant Magmadroth, but is also the only way currently to get a Runeson and a Runesmiter without conversions. A Runefather is available also in a Warhammer Underworld warband, so if you want you can mount the Runefather on Magmadroth and buy the Chosen Axes. The kit contains also 10 Vulkite.
The Vulkite Berzerkers are also available individually for £35 in a 10-models box.
It contains all you need to assemble a Karl and a mixture of the other models, however if you plan to use the same miniatures in Age of Sigmar, all 10 need to be equipped with the same weapon profile.
The second box allows you to assemble both Hearthguard Berzerkers and Auric Hearthguard. 5 models for £27.5 means you will need at least 2 sets if you want every single miniature.
Only one can be assembled as a Karl, meaning you need to choose between the 3 different options.
If you want to use them in Age of Sigmar, you will need at least 3 sets, one for type/weapon profile. Otherwise once chosen your karl, you still have 4 more models to customize.
The Warhammer Underworld warband “The Chosen Axes” can provide an alternative Auric Runefather, a Vulkite Karl and 2 Vulkite with pair of Axes for £15.
Tips on painting a Fyreslayers Warband for Warcry
Do you have some awesome Fyreslayers painted up?
Then I really want to display them here.
The Fyreslayers lodges each have their own colour-scheme but for some more traditional colours there is plenty of tutorials from when the Fyreslayers were originally released from Warhammer Community or other painters.
The Chosen Axes warband allowed a chance to refresh GW’s own guide.
Contrast paint also allows really quick results.