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Warhammer 40.000: Kill Team Faction (Overview of All Teams)

This page gives you an overview of all Kill Team factions that are available in Warhammer 40,000: Kill Team. Note that the Tactics section covers the number of tactics listed for each faction in the various books, but not if a specific datasheet has a tactic attached to it (that would take up too much space).

This guide also shows you which books you have to buy to access the datasheets and rules for each Kill Team factions. The following abbreviations are used to show that something is found in the following books:

  • CM = Kill Team: Core Manual
  • C= Kill Team: Commanders
  • E= Kill Team: Elites
  • A= Kill Team Annual 2019
  • P= Kill Team: Pariah Nexus
  • WC= Warhammer Community site: the fighter has a datasheet available under “FAQs & Downloads–>Downloads” on Warhammer Community

If there’s a () with a letter in it next to the title of a fighter, ability or anything else, it means the rules for that entry is in the book that letter stands for.

If there’s an abbreviation in the title of a faction, everything for that faction is in just that one book.

Be sure to check our Kill Team Beginner’s guide if you are looking to get started.

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Adeptus Astartes (Space Marines) Kill Team Faction


Introduction

The Adeptus Astartes (or Space Marines) are the superhuman defenders of humanity, fighting for the Emperor across all the galaxy. Each Space Marine is a formidable warrior, clad in power armour and wielding some of the best weapons in the Imperial arsenal.

The Space Marines are pretty much the protagonists of the Warhammer 40,000 universe, and while they are a very elite Kill Team, you have a ton of different fighter types and commanders to choose from, as well as many different weapons and subfaction rules.

Most of their fighters have 2 or more Wounds, good statistics and access to strong weapons.

So, if you like to play the “good guys” (they’re only the good guys in the eyes of the Imperium), and you want many options for customization, the Space Marines might be just the right Kill Team for you.

Faction and Subfaction Rules

The Adeptus Astartes don’t have any faction-specific rules (apart from its tactics and psychic powers), but in the Kill Team: Elites book, they gained subfaction rules for 10 different Space Marine chapters. These are mainly small bonuses to one stat or dice roll that fits the fighting style of that chapter. For example, the battle-frenzied Blood Angels get a bonus to wound rolls in close combat after charging or being charged. There are subfaction rules for the following chapters (E):

  • Dark Angels
  • White Scars
  • Space Wolves
  • Siege Masters
  • Blood Angels
  • Iron Hands
  • Ultramarines
  • Salamanders
  • Raven Guard
  • Black Templars

Tactics and Psychic Powers

The Adeptus Astartes have 6 tactics available in the Core Manual, 6 in the Elites book, and 21 in the Annual 2019 book, including the ones in CM & E, so if you can get a hold of the Annual 2019 book, you’ll have the complete selection of tactics.

They also have access to two lists of Psychic Powers: The Librarius Discipline (C, A) and the Obscuration Discipline (E, A).

Space Marine Kill Team Fighters

Assault Intercessor (P)

Available in the following boxes: Assault Intercessors, Warhammer 40,000 Recruit Edition, Warhammer 40,000 Elite Edition, Warhammer 40,000 Command Edition, Space Marines: Assault Intercessors + Paint Set, Getting Started With Warhammer 40,000 (magazine)

Bladeguard Veteran (P)

Available in the following boxes: Space Marines: Honoured of the Chapter, Bladeguard Veterans

Eliminator (E, P)

Available in the following boxes: Eliminators, Start Collecting! Vanguard Space Marines

Heavy Intercessor (P)

Available in the following boxes: Kill Team: Pariah Nexus (but coming in a separate box later this year)

Infiltrator (E, P)

Available in the following boxes: Start Collecting: Vanguard Space Marines, Primaris Infiltrators, Combat Patrol: Blood Angels

Incursor (P)

Available in the following boxes: Primaris Incursors, Combat Patrol: Blood Angels

Intercessor (CM, P)

Available in the following boxes: Primaris Intercessors, Combat Patrol: Dark Angels, Combat Patrol: Deathwatch, Combat Patrol: Space Wolves, Combat Patrol: Blood Angels, Heroes of the Chapter

Reiver (CM, P)

Available in the following boxes: Primaris Reivers, Combat Patrol: Space Wolves,

Scout (CM, P)

Available in the following boxes: Space Marines Scouts, Space Marines Scouts with Sniper Rifles

Suppressor (E, P)

Available in the following boxes: Start Collecting!: Vanguard Space Marines

Tactical Marine (CM, P)

Available in the following boxes: Tactical Squad, Start Collecting! Space Marines

Terminator (E, P)

Available in the following boxes: Terminator Assault Squad, Terminator Squad, (and quite a few chapter-specific/special boxes: Wolf Guard Terminators, Deathwing Terminator Squad, Tartaros Terminators, Cataphractii Terminators, Blood Angels Terminator Assault Squad

Veteran (E)

Available in the following boxes: Vanguard Veteran Squad, Sternguard Veteran Squad, Dark Angels Company Veteran Squad, Ultramarines Tyrannic War Veterans

Space Marine Kill Team Commanders

Captain with Master-crafted Heavy Bolt Rifle (P)

Available in the following boxes: Kill Team: Pariah Nexus

Captain in Gravis Armour (C, P)

Currently not available in any in-production boxes

Captain in Terminator Armour (E, P)

Available in the following boxes: Blood Angels Captain in Terminator Armour

Captain in Phobos Armour (E, P)

Available in the following boxes: Captain in Phobos Armour

Chaplain in Terminator Armour (E, P)

Available in the following boxes: Terminator Chaplain Tarentus

Inquisitor Eisenhorn (WC)

Available in the following boxes: Eisenhorn

Judiciar (P)

Available in the following boxes: Space Marines: Honoured of the Chapter

Librarian in Phobos Armour (E, P)

Available in the following boxes: Primaris Librarian in Phobos Armour

Librarian in Terminator Armour (E, P)

Availabe in the following boxes: Librarian in Terminator Armour

Lieutenant in Phobos Armour (E, P)

Available in the following boxes: Start Collecting! Vanguard Space Marines

Lieutenant in Reiver Armour (P)

Available in the following boxes: Primaris Lieutenant in Phobos Armour (yeah, it’s a bit confusing)

Primaris Captain (C, P)

Available in the following boxes: Primaris Captain

Primaris Chaplain (C, P)

Available in the following boxes: Primaris Chaplain, Space Marines: Honoured of the Chapter

Primaris Librarian (C, P)

Available in the following boxes: Primaris Librarian

Primaris Lieutenant (C, P)

Available in the following boxes: Primaris Lieutenant with Power Sword, Dark Angels Primaris Lieutenant Zakariah, Blood Angels Primaris Lieutenant Tolmeron, Heroes of the Chapter, Warhammer 40,000 Recruit Edition, Heroes of the Chapter

Deathwatch Kill Team Faction


Introduction

The Deathwatch are a chapter of Space Marines that consists entirely of veterans from other Space Marine chapters, and they are all experts at hunting down aliens.

They are in many ways Space Marines, but they have access to all sorts of special wargear, and even have rules for special ammunition for their guns, so if you want to play the special forces of the already special force-esque Space Marines, they might be Kill Team faction for you. Especially if you like Space Marines that aren’t Primaris (Primaris marines are taller marines all released post-2017), since the Deathwatch range has some really cool old-school sculpts that are still recent and cast in plastic.

Faction and Subfaction Rules

The Deathwatch have 2 special faction rules:

Fortis Kill Team allows you to add Intercessors (you can get these with Deathwatch upgrades in the Combat Patrol: Deathwatch box) and Reivers from the Adeptus Astartes Kill Team list to your Kill Team with disadvantage that you have to pay more points for their weapons than you would in their “home” faction.

Special Issue Ammunition lets you pick different types of ammunition every time you fire (most) ranged weapons, giving you various bonuses to that shooting attack.

The Deathwatch has no subfactions.

Tactics and Psychic Powers

The Deathwatch has 4 tactics available in the Core Manual, and 19 in the Kill Team Annual 2019 book.

In Kill Team: Commanders and Kill Team Annual 2019, they also have access to the Librarius Psychic Discipline powers for their Librarian psykers.

Death Watch Kill Team Fighters

Deathwatch Veteran (CM, P)

Available in the following boxes: Kill Team Cassius

Terminator (E, P)

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Available in the following boxes: Terminator Assault Squad, Terminator Squad, (and quite a few chapter-specific/special boxes: Wolf Guard Terminators, Deathwing Terminator Squad, Tartaros Terminators, Cataphractii Terminators, Blood Angels Terminator Assault Squad

Vanguard Veteran (E, P)

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Available in the following boxes: Vanguard Veteran Squad

Deathwatch Kill Team Commanders

Watch Master (C, P)

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Available in the following boxes: Watch Master (doesn’t seem to be in production currently)

Primaris Captain (C, P)

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Available in the following boxes: Primaris Captain

Primaris Chaplain (C, P)

Available in the following boxes: Primaris Chaplain, Space Marines: Honoured of the Chapter

Primaris Librarian (C, P)

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Available in the following boxes: Primaris Librarian

Captain in Terminator Armour (E, P)

Available in the following boxes: Deathwatch Terminator Captain

Chaplain in Terminator Armour (E, P)

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Available in the following boxes: Terminator Chaplain Tarentus

Librarian in Terminator Armour (E, P)

Available in the following boxes: Librarian in Terminator Armour

Grey Knights Kill Team Faction


Introduction

The Grey Knights are a mysterious order of psyker Space Marines who dedicate their lives to eradicating Chaos Daemons. They’re generally not as tough as Primaris Space Marines, but they’re psykers, so they get to cast psychic powers, their paladins are very tough, and they have many weapons unique to their faction.

If you want to play the (psychic) knights in shining armour, look no further than the Grey Knights.

Faction and Subfaction Rules

The Grey Knights don’t have any special faction rules.

Tactics and Psychic Powers

The Grey Knights have 4 tactics available in the Core Manual, 1 in the Elites book and 17 in the Kill Team Annual 2019 book (including the ones from the other books).

The Grey Knights also have a unique Psychic Discipline called Sanctic Discipline with 3 psychic powers available in the Elites book and in Kill Team Annual 2019.

Grey Knight Kill Team Fighters

Grey Knight (CM)

Available in the following boxes: Grey Knights Strike Squad

Paladin (E)

Available in the following boxes: Grey Knights Paladins

Terminator (E)

Available in the following boxes: Grey Knights Terminator Squad

Grey Knight Kill Team Commanders

Brotherhood Champion (C)

Available in the following boxes: appears to not have one, but the Castellan Crowe miniature is a Brotherhood Champion and can be used as such in the game.

Brother-Captain (E)

Available in the following boxes: Grey Knights Brother Captain

Librarian (E)

Available in the following boxes: Librarian with Force Axe and Plasma Pistol

Adeptus Custodes Kill Team Faction


Introduction

Even more superhuman than the Space Marines, the Adeptus Custodes are the protectors of Earth/Holy Terra, and they’re basically the Emperor’s bodyguard.

They are insanely elite (3 of their cheapest fighters clock in at a total of 99 points), but they’re nigh-invulnerable and very strong in melee.

If you want a Kill Team with a very low model count that nobody can shift in close combat, this is the Imperial faction to go for.

Faction and Subfaction Rules

The Adeptus Custodes have 2 special faction rules: The Emperor’s Chosen improves their invulnerable saves, and Adeptus Custodes Kill Team lets them form Kill Teams with only 2 models (rather than the usual requirement of 3).

Tactics and Psychic Powers

The Adeptus Custodes have 6 tactics available to all fighters in the Kill Team in the Elites book, and 16 in total in the Kill Team Annual 2019 book.

Adeptus Custodes Kill Team Fighters

Allarus Custodian (E)

Available in the following boxes: Allarus Custodians

Custodian Guard (E)

Available in the following boxes: Custodian Guard Squad

Adeptus Custodes Kill Team Commanders

Shield-Captain (E)

Available in the following boxes: Custodian Guard Squad, Allarus Custodians (there are Shield-Captain options in both kits)

Adepta Sororitas Kill Team Faction (A)


Introduction

The Adepta Sororitas are an almost exclusively female fighting force that guards the interests of the Imperial church across all the galaxy. They are strong fighters, and their Battle Sisters are sort of Space Marine equivalents who can also attempt to stop enemy psychic powers (with their faith!), while their arco-flagellants and Sisters Repentia are terrifying melee berserkers.

If you want to go all in on the space church trope in Kill Team, and you want to field very recent and amazingly detailed models that are good in both ranged and melee combat, the Adepta Sororitas are a great choice.

Faction and Subfaction Rules

The Adeptus Sororitas don’t have any special faction rules.

Tactics and Psychic Powers

The Adeptus Sororitas have 6 tactics available to them in the Kill Team: Annual 2019 book.

Adepta Sororitas Kill Team Fighters

Arco-flagellant (A)

Available in the following boxes: Arco-flagellants

Battle Sister (A)

Available in the following boxes: Battle Sisters Squad

Sister Repentia (A)

Available in the following boxes: Repentia Squad

Adepta Sororitas Kill Team Commanders

Canoness (A)

Available in the following boxes: Canoness

Repentia Superior (A)

Available in the following boxes: Repentia Squad

Astra Militarum Kill Team Faction


Introduction

The Astra Militarum are the ordinary men and women who fight in the armies of the Imperium. Unlike the Space Marines, they’re expendable soldiers fighting in trenches, with their sheer numbers often being their greatest strength.

In Kill Team, they’re neither tough nor strong (except for the Ogryn), but they’re very cheap and have access to a wide variety of ranged weapons, and their leaders can issue special orders which are buffs to your fighters that add a lot of versatility to the Kill Team.

If you want to play a squad of ordinary infantrymen trying to survive the insane world of Warhammer 40,000, the Astra Militarum are the perfect faction for that.

Faction and Subfaction Rules

The Astra Militarum has a special faction rule called Voice of Command, which lets your Leader give bonuses to all friendly fighters in an aura around him every battle round.

The Astra Militarum also has access to 8 different subfaction rules called Regimental Doctrines, which gives you bonuses that are often related to shooting, but can also affect Nerve tests and Leadership. The following regiments are available (E):

  • Cadian
  • Catachan
  • Valhallan
  • Vostroyan
  • Armageddon
  • Tallarn
  • Militarum Tempestus (only for Tempestus Scions)
  • Mordian

Tactics and Psychic Powers

The Astra Militarum have access to 4 tactics in the Core Manual, 1 in the Elites book and 19 collected in the Kill Team Annual 2019 book.

Astra Militarum Kill Team Fighters

Bullgryn (E)

Available in the following boxes: Bullgryns

Infantry Squad Guardsman (CM)

Available in the following boxes: Cadians, Cadian Shock Troops, Start Collecting! Astra Militarum

Militarum Tempestus Scion (E)

Available in the following boxes: Militarum Tempestus Scions, Start Collecting! Militarum Tempestus

Ogryn (E)

Available in the following boxes: Ogryns

Special Weapons Squad Guardsman (CM)

Available in the following boxes: Cadian with Plasma Gun and Melta Gun, Cadian Shock Troops (for some of the weapons options)

Astra Militarum Kill Team Commanders

Commissar (C)

Available in the following boxes: Officio Prefectus Commissar, Start Collecting! Astra Militarum

Company Commander

Available in the following boxes: Cadian Command Squad

Inquisitor Eisenhorn (WC)

Available in the following boxes: Eisenhorn

Lord Commissar

Available in the following boxes: Lord Commissar

Platoon Commander (can apparently be built as the same model as the Company Commander)

Available in the following boxes: Cadian Command Squad

Adeptus Mechanicus Kill Team Faction

Introduction

The Adeptus Mechanicus are worshippers of the Omnissiah, the Machine-God, and they produce and maintain the technology of the Imperium. They’re a high-tech, mechanically augmented bunch of machine-worshippers, who gain different bonuses each round based on the hymns they sing while they march to war with their specialized weaponry. They have access to good ranged infantry and some pretty fast melee troops in the shape of the Sicarians.

If you want to play half-robotic zealots with radiation weapons and a techno-religious vibe (and some amazing models), the Adeptus Mechanicus might be just the Kill Team for you.

Faction and Subfaction Rules

The Adeptus Mechanicus has a special faction rule called Canticles of the Omnissiah, which lets you pick a Kill Team-wide bonus to your force every battle round.

The Adeptus Mechanicus also have 7 different Forge World Dogma subfaction rules that give you very different bonus, ranging from making you stronger in the Fight Phase to resurrection after being taken out of action. The following Forge Worlds have Dogma available to them:

  • Mars
  • Graia
  • Metalica
  • Lucius
  • Agripinaa
  • Stygies VIII
  • Ryza

Tactics and Psychic Powers

The Adeptus Mechanicus have access to 4 tactics in the Core Manual, 2 in the Elites book and 25 (!) in total in the Kill Team Annual 2019.

Adeptus Mechanicus Kill Team Fighters

Corpuscarii Electro-Priest (E)

Available in the following boxes: Corpuscarii Electro-Priests

Fulgurite Electro-Priest (E)

Available in the following boxes: Fulgurite Electro-Priests

Sicarian Infiltrator (CM)

Available in the following boxes: Sicarian Infiltrators

Sicarian Ruststalker (CM)

Available in the following boxes: Sicarian Ruststalkers

Skitarii Ranger (CM)

Available in the following boxes: Skitarii Rangers, Start Collecting! Adeptus Mechanicus

Skitarii Vanguard (CM)

Available in the following boxes: Skitarii Vanguard, Start Collecting! Adeptus Mechanicus

Adeptus Mechanicus Kill Team Commanders

Inquisitor Eisenhorn (WC)

Available in the following boxes: Eisenhorn

Tech-Priest Dominus (C)

Available in the following boxes: Tech-Priest Dominus

Tech-Priest Enginseer (C)

Available in the following boxes: Tech-Priest Enginseer, Start Collecting! Adeptus Mechanicus

Tech-Priest Manipulus (E)

Available in the following boxes: Tech-Priest Manipulus

Heretic Astartes (Chaos Space Marines) Kill Team Faction


Introduction

The Heretic Astartes (or Chaos Space Marines) are all part of the great rebellion against the Emperor that happened 10,000 years ago, and they’re still fighting to overthrow the Imperium. They share a love for power armour and bolt guns with the loyalist Space Marines, but add terrifying melee weapons, daemonic psychic powers, cultists and mutated possessed warriors to the mix for a very different flavour of Kill Team.

If you want to play the antagonists to the Space Marines, and you like mixing armored marines with cheap cultists and monstrous mutants, the Heretic Astartes is a great Kill Team to pick, with many new models released in the last couple of years.

Faction and Subfaction Rules

The Heretic Astartes don’t have any specific faction rules, but they do have some special equipment called Chaos Icons which you can dedicate to one (or none) of the Chaos gods for various bonuses.

The Heretic Astartes have Legion Traits for 8 Chaos Space Marine Legions, and some of them are tied to the Marks of Chaos that some of their fighters can take. The following legions are available:

  • Emperor’s Children (Slaanesh Mark of Chaos)
  • Iron Warriors
  • Night Lords
  • World Eaters (Khorne Mark of Chaos)
  • Black Legion
  • Word Bearers
  • Alpha Legion
  • Renegade Chapters

Tactics and Psychic Powers

The Heretic Astartes have 4 tactics available to them in the Core Manual, 2 in the Elites book, and 20 collected in the Kill Team Annual 2019 book.

They also have access to 2 Psychic Disciplines in the Kill Team Annual 2019, which are also available with the datasheets they belong to in their respective books: Malefic Discipline (E) and Dark Hereticus Discipline (C).

Chaos Space Marines Kill Team Fighters

Chaos Cultist (CM)

Available in the following boxes: Chaos Cultists (it might be out of production)

Chaos Space Marine (CM, A for the most updated version)

Available in the following boxes: Chaos Space Marines, Start Collecting! Chaos Space Marines

Khorne Berzerker (E)

Available in the following boxes: Khorne Berzerkers

Possessed (E)

Available in the following boxes: Possessed

Terminator (E)

Available in the following boxes: Chaos Space Marines Terminators

Chaos Space Marines Kill Team Commanders

Chaos Lord in Terminator Armour (E)

Available in the following boxes: Chaos Lord in Terminator Armour

Dark Apostle (E)

Available in the following boxes: Dark Apostle

Exalted Champion (C)

Available in the following boxes: not currently in production but you could use the Aspiring Champion model pictured above (it almost has the right weapons but not quite)

Greater Possessed (E)

Available in the following boxes: Start Collecting! Chaos Space Marines

Master of Executions (E)

Available in the following boxes: Master of Executions

Master of Possession (E)

Available in the following boxes: Start Collecting! Chaos Space Marines

Sorcerer (C)

Available in the following boxes: Sorcerer

Sorcerer in Terminator Armour (E)

Available in the following boxes: Sorcerer Lord in Terminator Armour

Death Guard Kill Team Faction

Introduction

The Death Guard are a Chaos Space Marines legion dedicated to the worship of Nurgle, the Chaos god of Decay. They wear ancient power armour and look reasonably human, but mutations, lesions and horrible pustules seep out between their armour plates, and their strange weapons drip poison and contagious diseases, while huge flies buzz around them as they march slowly across the battlefield.

Their Plague Marines and Terminators are very tough and carry all sorts of terrifying weaponry, but they also field Poxwalkers, which are extremely cheap plague zombies, so if you like swarming the enemy with canon fodder while your elite troops close in for the kill, this might be the right Kill Team for you.

Faction and Subfaction Rules

The Death Guard don’t have any special faction rules.

Tactics and Psychic Powers

The Death Guard have 6 tactics available to them in the Core Manual, 2 in the Elites book and 18 collected in the Kill Team Annual 2019.

Death Guard Kill Team Fighters

Blightlord Terminator (E)

Available in the following boxes: Blightlord Terminators

Deathshroud Terminator (E)

Available in the following boxes: Deathshroud Bodyguard

Plague Marine (CM)

Available in the following boxes: Plague Marines, Plague Marine Champion, Plague Marine Icon Bearer, Plague Marine Reinforcements, Combat Patrol: Death Guard

Poxwalker (CM)

Available in the following boxes: Poxwalkers, Combat Patrol: Death Guard

Death Guard Kill Team Commanders

Biologus Putrifier (C)

Available in the following boxes: Biologus Putrifier, Combat Patrol: Death Guard

Foul Blightspawn (C)

Available in the following boxes: Foul Blightspawn

Lord of Contagion (E)

Available in the following boxes: Not currently in production

Plague Surgeon (C)

Available in the following boxes: Nauseous Rotbone the Plague Surgeon

Tallyman (C)

Available in the following boxes: Scribbus Wretch, The Tallyman

Thousand Sons Kill Team Faction

Introduction

The Thousand Sons are Chaos Space Marines who follow Tzeentch, the Chaos god of Change. Their Rubric Marines carry armour-piercing Inferno boltguns, and the leaders of each of their units are psykers. They also field the fast melee-focused Tzaangors, which are birdlike beastmen that are great for charging the enemy and keeping them at bay while your Marines and Terminators rain boltgun fire and psychic powers down upon them.

If you want to play Chaos Space Marine psykers, and you like having a very different aesthetic than the classic “heavy metal album cover” style of the regular Chaos Space Marines, the Thousand Sons are a great choice for your Kill Team.

Faction and Subfaction Rules

The Thousand Sons don’t have any special faction rules.

Tactics and Psychic Powers

The Thousand Sons have 6 tactics in the Core Manual, 3 in the Elites book and 18 collected in the Kill Team Annual 2019 book.

The Thousand Sons also have access to the Psychic Discipline called Discipline of Tzeentch in the Commanders book and the Kill Team Annual 2019 book.

Thousand Sons Kill Team Fighters

Rubric Marine (CM)

Available in the following boxes: Rubric Marines, Start Collecting! Thousand Sons

Scarab Occult Terminator (E)

Available in the following boxes: Scarab Occult Terminators

Tzaangor (CM)

Available in the following boxes: Tzaangors, Start Collecting! Thousand Sons, Tzaangor Upgrade Pack (for extra weapons – you can’t take chainswords or autopistols without it).

Thousand Sons Kill Team Commanders

Exalted Sorcerer (C)

Available in the following boxes: Exalted Sorcerers

Tzaangor Shaman (C)

Available in the following boxes: Tzaangor Shaman

Asuryani (Craftworld Aeldari) Kill Team Faction

Introduction

The Asuryani (or Craftworld Aeldari) are ancient and graceful members of a highly advanced species of aliens who travel the galaxy trying to preserve what remains of their once great empire.

All their infantry is really fast, and all their weapons are unique to the faction. They can also field huge Wraithguard constructs which are basically mechs powered by the souls of dead Aeldari, so if you want to play a Kill Team that’s fast, versatile and completely different from the other humanoid species in the game, the Asuryani might be the right Kill Team for you.

Faction and Subfaction Rules

The Asuryani don’t have any special faction rules, but they have subfaction rules for 5 different Craftworld subfactions, giving your Kill Team various bonuses that are largely defensive, but one also affects charge rolls. The following Craftworlds are available:

  • Ulthwé
  • Saim-Hann
  • Alaitoc
  • Biel-Tan
  • Iyanden

Tactics and Psychic Powers

The Asuryani have 6 tactics available in the Core Manual, 2 in the Elites book and 20 collected in the Kill Team Annual 2019 book.

The Asuryani have 2 Psychic Disciplines available in the Commanders book: Runes of Battle and Runes of Fate with 3 psychic powers in each discipline. Both disciplines are also available in the Kill Team Annual 2019 book.

Craftworld Aeldari Kill Team Fighters

Dire Avenger (CM)

Available in the following boxes: Dire Avengers

Guardian Defender (CM)

Available in the following boxes: Guardian Squad

Howling Banshee (E)

Available in the following boxes: Howling Banshees

Ranger (CM)

Available in the following boxes: Eldar Rangers

Storm Guardian (an upgrade for Guardian Defender models) (CM)

Available in the following boxes: Guardian Squad + Storm Guardians Upgrade Pack

Striking Scorpion (E)

Available in the following boxes: Striking Scorpions

Wraithblade (E)

Available in the following boxes: Wraithguard, Start Collecting! Craftworlds

Wraithguard (E)

Available in the following boxes: Wraithguard, Start Collecting! Craftworlds

Craftworld Aeldari Kill Team Commanders

Autarch (C)

Available in the following boxes: Autarch

Farseer (C)

Available in the following boxes: Farseer, Farseer and Warlocks, Start Collecting! Craftworlds

Illic Nightspear (E)

Available in the following boxes: Illic Nightspear

Spiritseer (E)

Available in the following boxes: Spiritseer

Warlock (C)

Available in the following boxes: Farseer and Warlocks

Drukhari Kill Team Faction


Introduction

The Drukhari are basically the evil twins of the Craftworld Aeldari: They’re just as fast and versatile, but they are also sadistic raiders who spread fear across the galaxy. They are all about terror tactics, and have multiple ways to affect the morale of the enemy kill team.

If you want to play a very fast warband with a dark aesthetic and a lot of special rules, the Drukhari might be just the right Kill Team for you.

Faction and Subfaction Rules

The Drukhari have access to two special faction rules: Power From Pain, which gives bonuses to models depending on what battle round you’re playing in, and Combat Drugs is a pre-battle ability that applies one of 6 bonuses for an entire game of Kill Team.

The Drukhari have three groups of subfactions called Kabals, Wych Cults and Haemonculus Covens. Each are tied to specific models and keywords, and their subfaction rules are called Drukhari Obsessions with the following available:

  • Kabal of the Black Heart
  • Kabal of the Flayed Skull
  • Kabal of the Poisoned Tongue
  • Kabal of the Obsidian Rose
  • Cult of Strife
  • Cult of the Cursed Blade
  • Cult of the Red Grief
  • The Prophets of Flesh
  • The Dark Creed
  • Coven of Twelve

Tactics and Psychic Powers

The Drukhari have 4 tactics available in the Core Manual, 1 in the Elites book and 20 collected in the Kill Team Annual 2019 book.

Drukhari Kill Team Fighters

Grotesque (E)

Available in the following boxes: Grotesque

Incubus (E)

Available in the following boxes: Incubi, Combat Patrol: Drukhari

Kabalite Warrior (CM)

Available in the following boxes: Kabalite Warriors, Combat Patrol: Drukhari

Mandrake (E)

Available in the following boxes: Mandrakes

Wrack (E)

Available in the following boxes: Wracks

Wych (CM)

Available in the following boxes: Wyches

Drukhari Kill Team Commanders

Archon (C)

Available in the following boxes: Archon, Combat Patrol: Drukhari

Haemonculus (C)

Available in the following boxes: Haemonculus

Succubus (C)

Available in the following boxes: Succubus

Harlequins Kill Team Faction

Introduction

The Harlequin are a strange kill team faction of Aeldari who worship the god of Laughter. To them, war and battle is an intricate play that they perform with skill and finesse.

They only have one fighter type to choose from (and three Commanders), but each of their Player fighters can move through terrain and models, can charge at 18 inches instead of 12, are really fast and have a ton of attacks in close combat.

So, if you want to play a niche faction that are extremely maneuverable and see combat as an art form, the Harlequins are just one box of miniatures away.

Faction and Subfaction Rules

The Harlequins don’t have any special faction rules.

The Harlequins, with their very small selection of different fighters, gain some great customisability from their 6 subfaction rules called Masque Forms. The following Masque Forms are available:

  • Midnight Sorrow
  • Veiled Path
  • Frozen Stars
  • Soaring Spite
  • Dreaming Shadow
  • Silent Shroud

Tactics and Psychic Powers

The Harlequins have 6 Tactics available to them in the Core Manual and 16 collected in the Kill Team Annual 2019 book.

The Harlequins have one psychic discipline, Phantasmancy, with 3 psychic powers, available in the Commanders book as well as the Kill Team Annual 2019 book.

Harlequins Kill Team Fighters

Player (CM)

Available in the following boxes: Harlequin Troupe

Harlequins Kill Team Commanders

Death Jester (C)

Available in the following boxes: Death Jester

Shadowseer (C)

Available in the following boxes: Shadowseer

Troupe Master (C)

Available in the following boxes: Harlequin Troupe

Necrons Kill Team Faction


Introduction

The Necrons are a terrifying horde of skeleton-like constructs of living metal who have been around the galaxy for longer than almost anyone else. After millennia of slumbering in their tombs, they are now one of the main enemies of the Imperium in the current Warhammer 40,000 storyline, and they were just updated with brand new models that really show how ancient and inhuman they are.

Most of their fighters are slow-moving and shoot well, and they all have a chance to reanimate instead of dying when they roll an Injury roll, but you can also field their terrifying Flayed Ones warriors, which are close combat specialists clad in the skins of their “biological” enemies.

If you want to play the metallic Halloween horror faction of the game’s universe, get out those metallic paints and start a Necron Kill Team.

Faction and Subfaction Rules

The Necrons don’t have any special faction rules.

The Necrons have subfaction rules for 5 Dynastic Codes, which gives bonus to shooting, fighting or movement. The following dynasties are available:

  • Sautekh
  • Mephrit
  • Novokh
  • Nihilakh
  • Nephrekh

Tactics and Psychic Powers

The Necrons have 6 tactics available in the Core Manual, 7 in the Elites book and 21 collected in the Kill Team Annual 2019 book.

Necrons Kill Team Fighters

Deathmark (CM, P)

Available in the following boxes: Deathmarks

Flayed One (CM, P)

Available in the following boxes: Kill Team: Pariah Nexus

Immortal (CM, P)

Available in the following boxes: Immortals

Lychguard (E, P)

Available in the following boxes: Necron Lychguard

Necron Warrior (CM, P)

Available in the following boxes: Necron Warriors, Necron Warriors+ Paints Set, Getting Started with Warhammer 40,000, Warhammer 40,000 Recruit Edition, Warhammer 40,000 Elite Edition, Warhammer 40,000 Command Edition

Triarch Praetorian (E, P)

Available in the following boxes: Triarch Praetorians

Necrons Kill Team Commanders

Cryptek (C)

Available in the following boxes: Cryptek, Necron Cryptek (which is also the Technomancer, apparently)

Plasmancer (P)

Available in the following boxes: Necrons Royal Court

Psychomancer (P)

Available in the following boxes: Psychomancer

Chronomancer (P)

Available in the following boxes: Kill Team: Pariah Nexus

Technomancer (P)

Available in the following boxes: Necron Cryptek

Overlord (P)

Available in the following boxes: Necron Overlord, Necron Overlord with Warscythe

Royal Warden (P)

Available in the following boxes: Warhammer 40,000 Recruit Edition

Orks Kill Team Faction


Introduction

The Orks are a green-skinned species of hulking warriors whose only real goal in life is to find great battles to fight. They are fierce in close combat, and generally have loads of attacks in both shooting and melee.

The Orks are a nice breath of fresh air from all the dark and gloomy lore of the other factions. Viewed from an Imperial or Aeldari perspective, a raging horde of Orks is definitely horrifying, but in the perspective of the Orks, the galaxy is in many ways a gigantic funhouse of battle opportunities and…fun? This is also reflected in their model design which is generally really exaggerated and full of irreverent details (pirate hats! Silly squig monsters! Caricatures of military tropes!).

In Kill Team, the Orks also have the hobby advantage of having many kits for you to choose from, because infantry (which is generally what’s used in Kill Team) is a big part of the army.

So if you want to play the joyful but terrifying berserker hordes of the galaxy, the Orks are the perfect Kill Team for you.

Faction and Subfaction Rules

The Orks don’t have any special faction rules, but they have Clan Kulturs for 7 different clans, that give your Orks bonuses in all kinds of areas – one even gives your fighters bonuses to hit for every other ork who has taken an enemy fighter out of action in the same phase. Competition is a great motivator! The following Clan Kulturs are available:

  • Goffs
  • Bad Moons
  • Evil Sunz
  • Deathskulls
  • Snakebites
  • Blood Axes
  • Freebooterz

Tactics and Psychic Powers

The Orks have 6 tactics available in the Core Manual, 7 in the Elites book and 20 collected in the Kill Team Annual 2019 book.

Orks Kill Team Fighters

Burna Boy (CM)

Available in the following boxes: Ork Burna Boyz

Flash Git (E)

Available in the following boxes: Flash Gitz

Gretchin (CM)

Available in the following boxes: Ork Gretchin

Kommando (CM)

Available in the following boxes: Ork Kommandos

Loota (CM)

Available in the following boxes: Ork Lootas

Meganob (E)

Available in the following boxes: Meganobz

Nob (E)

Available in the following boxes: Ork Nobz, Ork Warboss Grukk’s Boss Mob, Start Collecting! Orks

Ork Boy (CM)

Available in the following boxes: Ork Boyz, Start Collecting! Orks

Orks Kill Team Commanders

Big Mek (C)

Available in the following boxes: Big Mek with Shokk Attack Gun

Boss Snikrot (E)

Available in the following boxes: Ork Boss Snikrot

Painboy (C)

Available in the following boxes: Ork Painboy, Start Collecting! Orks

Warboss (C)

Available in the following boxes: Ork Warboss with Big Choppa, Ork Warboss Grukk’s Boss Mob

T’au Empire Kill Team Faction


Introduction

The T’au Empire is the opposite of the xenophobic, technology-fearing Imperium: They are also expanding their influence across the galaxy, but they do so by applying constant technological innovation and by incorporating conquered cultures into their empire.

In the game, this means that they employ all sorts of technological devices in combat, including drones, markerlights and support turrets. As such, the T’au are a pretty advanced Kill Team faction to play, because you have to keep track of quite a few different synergies, buffs to your fighters and debuffs to your enemies. They also employ powerful mechs armed to the teeth with ranged firepower, and are able to fire Overwatch in more situations than other factions.

So, if you want to play an advanced Kill Team that plays differently than any other faction and is really focused on shooting, the T’au might be just the thing for you.

Faction and Subfaction Rules

The T’au Empire has access to Markerlights which can be fired by certain fighter types, granting bonuses to any attacks the rest of your Kill Team make against the target of the markerlight. The more markerlights on a target, the better the bonuses you get.

The T’au Empire also has subfaction rules called Sept Tenets that are, predictably, mostly about bonuses to shooting. The following 7 septs are available:

  • T’au
  • Vior’la
  • Bork’an
  • Dal’yth
  • Sa’cea
  • Farsight Enclaves

Tactics and Psychic Powers

The T’au Empire have 4 tactics available in the Core Manual, 6 in the Elites book and 25 in the Kill Team Annual 2019 book.

T’au Empire Kill Team Fighters

Breacher Shas’la (CM)

Available in the following boxes: Fire Warrior Breacher Team

Kroot Carnivore (E)

Shas’la (CM)

Available in the following boxes: Fire Warriors Strike Team, Start Collecting! T’au Empire

Pathfinder (CM)

Available in the following boxes: Pathfinder Team

Stealth Shas’ui (CM)

Available in the following boxes: XV25 Stealth Battlesuits

XV8 Crisis Battlesuit (E)

Available in the following boxes: XV8 Crisis Battlesuit Team, Start Collecting! T’au Empire

T’au Empire Kill Team Drones

MV1 Gun Drone (there are all sorts of drones available in the fighter kits available for a T’au Kill Team, each with their own rules, but most are tied to specific fighter types, and there’s really no getting around looking at the datasheet for drones in the Core Manual if you want to see what you can field with which fighters) (CM primarily)

Available in the following boxes in addition to the unit boxes: Tactical Drones

T’au Empire Kill Team Commanders

Cadre Fireblade (C)

Available in the following boxes: Cadre Fireblade

Commander in XV85 Enforcer Battlesuit

Available in the following boxes: T’au Empire Commander

Darkstrider

Available in the following boxes: Darkstrider

Ethereal

Available in the following boxes: Ethereal, Aun Shi T’au Ethereal, Ethereal with Honour Blade, Start Collecting! T’au Empire

Tyranids Kill Team Faction


Introduction

The Tyranids are the space horror version of a locust swarm devouring a field of wheat: They spread across the galaxy, consuming everything in their wake, ruled by a hive-mind and reincorporating all biomass into their ever-growing armies of monsters.

They look truly alien with extra arms, huge mouths full of teeth, and no metal or cloth anywhere on their models. They’re fast, have a good variety of fighters to choose from of both the horde and elite variants, and have some interesting synergies between their fighters.

So if you want to play the great scourge of the galaxy, and you like the aesthetic of the Alien movies, the Zerg from Starcraft of the monsters from Starship Troopers, the Tyranids might be just the right Kill Team for you.

Faction and Subfaction Rules

The Tyranids don’t have any special faction rules.

The Tyranids have access to 7 different Hive Fleet Adaptations subfaction rules, and the following Hive fleets are available:

  • Behemoth
  • Kraken
  • Leviathan
  • Gorgon
  • Jormungandr
  • Hydra
  • Kronos

Tactics and Psychic Powers

The Tyranids have 6 tactics available in the Core Manual, 7 in the Elites book, and 19 collected in the Kill Team Annual 2019 book.

The Tyranids have a psychic discipline called Hive Mind Discipline, with 3 psychic powers, available in the Commanders book and the Kill Team Annual 2019 book.

Tyranids Kill Team Fighters

Genestealer (CM)

Available in the following boxes: Genestealer Brood/Purestrain Genestealers, Start Collecting! Tyranids

Hive Guard (E)

Available in the following boxes: Hive Guard

Hormagaunt (CM)

Available in the following boxes: Tyranid Hormagaunt Brood

Lictor (CM)

Available in the following boxes: Lictor

Ravener (E)

Available in the following boxes: Ravener Brood

Termagant (CM)

Available in the following boxes: Tyranids Termagant Brood

Tyranid Warrior (CM)

Available in the following boxes: Tyranid Warriors

Tyrant Guard (E)

Available in the following boxes: Tyrant Guard

Tyranids Kill Team Commanders

Broodlord (C)

Available in the following boxes: Broodlord, Start Collecting! Tyranids

Deathleaper (E)

Available in the following boxes: Deathleaper

Tyranid Prime (C)

Available in the following boxes: Tyranid Warriors

Genestealer Cults Kill Team Faction


Introduction

The Genestealer Cults are a Tyranid infestation of a human population, so they look a lot like humans, but they’re always working to prepare their planet for the glorious rapture of a Tyranid invasion. They often infiltrate the working masses of a planet, so they fight with simple ranged weapons and mining equipment – when they don’t suddenly reveal a third arm with huge claws or terrifying psychic powers.

In the game, they function as different fighter classes based on how human-like they are: Neophyte Hybrids look pretty normal and carry a lot of ranged weaponry, while more Tyranid-like fighters such as Aberrants or Acolyte Hybrids are much more fearsome in close combat.

If you want to play as the underground resistance preparing the revolution, the Genestealer Cults are great and have one of the most updated model ranges of all the non-human factions in the game.

Faction and Subfaction Rules

The Genestealer Cults don’t have any special faction rules apart from the option to take Genestealers from the Tyranids Kill Team as part of their Kill Team.

The Genestealer Cults have access to 6 different Cult Creeds, none of which are about shooting (unlike many others):

  • Cult of the Four-Armed Emperor
  • The Twisted Helix
  • The Rusted Claw
  • The Hivecult
  • The Bladed Cog
  • The Pauper Princes

Tactics and Psychic Powers

The Genestealer Cults have 6 tactics available in the Core Manual, 6 in the Elites book and 30 collected in the Kill Team Annual 2019 book.

The Genestealer Cults have one psychic discipline available to them called the Broodmind discipline, in the Commanders book and the Kill Team Annual 2019 book.

Genestealer Kill Team Fighters

Aberrant (CM)

Available in the following boxes: Aberrants

Acolyte Hybrid (CM)

Available in the following boxes: Acolyte Hybrids, Start Collecting! Genestealer Cults

Hybrid Metamorph (CM)

Available in the following boxes: Hybrid Metamorphs, Start Collecting! Genestealer Cults

Neophyte Hybrid (CM)

Available in the following boxes: Neophyte Hybrids, Start Collecting! Genestealer Cults

Genestealer Kill Team Commanders

Acolyte Iconward (C)

Available in the following boxes: Acolyte Iconward, Start Collecting! Genestealer Cults

Biophagus (E)

Available in the following boxes: Biophagus

Clamavus (E)

Available in the following boxes: Clamavus

Kelermorph (E)

Available in the following boxes: Kelermorph

Locus (E)

Available in the following boxes: Locus

Magus (C)

Available in the following boxes: Magus

Nexos (E)

Available in the following boxes: Nexos

Patriarch (C)

Available in the following boxes: Broodcoven

Primus (C)

Available in the following boxes: Broodcoven

Sanctus (E)

Available in the following boxes: Sanctus

Gellerpox Infected Kill Team Faction


Introduction

The Gellerpox Infected are a Chaos Kill Team created by a Chaos Incursion into a Rogue Trader ship traversing the Warp, which is a parallel dimension that lets ships travel swiftly through the galaxy, but at the risk of running into all sorts of Chaos anomalies.

They combine all sorts of tiny disgusting Nurgle-esque critters with hulking melee brutes that look like poxwalkers on steroids.

The Gellerpox Infected are very difficult to find available to buy anywhere today, since the box they were part of is no longer in production, but if you already have them or stumble upon them, they’re a unique Chaos warband that nobody else in your gaming community are probably playing.

Faction and Subfaction Rules

Since we don’t have access to the Kill Team: Rogue Trader box, we don’t know if the Gellerpox have any special faction rules – they’re not in the Kill Team Annual 2019, either.

Tactics and Psychic Powers

Since we don’t have access to the Kill Team: Rogue Trader box, we don’t know if the Gellerpox Infected have any tactics available to them – they’re not in the Kill Team Annual 2019, either.

Gellerpox Kill Team Fighters (all fighters and rules for them in this Kill Team are only available in Kill Team: Rogue Trader)

Cursemite

Eyestinger Swarm

Gellerpox Mutant

Glitchling

Nightmare Hulk

Sludge-grubs

Gellerpox Kill Team Commanders

Vulgar Thrice-Cursed

Available in the following boxes: Kill Team: Rogue Trader

Elucidian Starstriders Kill Team Faction


Introduction

The Elucidian Starstriders are the retinue of Imperial Rogue Trader Elucia Vhane. Their voidsmen are ranged fighters who support no less than four unique elite fighters, a commander and a combat dog (!) that have a very ornate aesthetic that clearly mark them as part of the Imperial upper class.

The Elucidian Starstriders are difficult to buy today since the box they were part of are out of production, but if you already have them or stumble upon them in a store, they’re a very different-looking Imperial faction with a big variety in fighter types (even though you can only field 1 of most of them).

Faction and Subfaction Rules

Since we don’t have access to the Kill Team: Rogue Trader box, we don’t know if the Elucidian Starstriders have any special faction rules – they’re not in the Kill Team Annual 2019, either.

Tactics and Psychic Powers

Since we don’t have access to the Kill Team: Rogue Trader box, we don’t know if the Elucidian Starstriders have any tactics available to them – they’re not in the Kill Team Annual 2019, either.

Elucidian Starstriders Kill Team Fighters (all fighters here and rules for them are only available in Kill Team: Rogue Trader)

Knosso Prond

Larsen van der Grauss

Sanistasia Minst

Aximillion

Voidsman

Elucidian Starstriders Kill Team Commanders

Elucia Vhane

Available in the following boxes: Kill Team: Rogue Trader

Servants of the Abyss Kill Team Faction


Introduction

The Servants of the Abyss are the followers of Obsidius Mallex, the Chaos Space Marine lord who occupies the Blackstone Fortress in the game Warhammer Quest: Blackstone Fortress. They have Chaos Space Marines like the Heretic Astartes, but are generally more focused on chaos warriors that are a bit further down the ranks: horned Chaos Beastmen, cultists and even Traitor Guardsmen, who are amazing models representing Astra Militarum units that have defected to the side of Chaos.

If you own the Blackstone Fortress game and its expansions, you already have a Servants of the Abyss Kill Team with quite a few fighter types to choose from, and while they don’t have the detailed faction rules of other factions, they are still fun to play, and they are some of the most recent (and best!) chaos sculpts of recent years. If you don’t own the game, the Cultists of the Abyss are still available as a separate kit that will also allow you to build an entire Kill Team, so they’re not expensive to collect either.

Faction and Subfaction Rules

The Servants of the Abyss don’t have any special faction rules.

Tactics and Psychic Powers

The Servants of the Abyss have 5 tactics availabe to them in the Kill Team Annual 2019 book.

Servants of the Abyss Kill Team Fighters

Black Legionnaire (A)

Available in the following boxes: Blackstone Fortress, Blackstone Fortress: Servants of the Abyss

Chaos Beastman (A)

Available in the following boxes: Blackstone Fortress, Blackstone Fortress: Servants of the Abyss

Chaos Ogryn (A)

Available in the following boxes: Blackstone Fortress: Traitor Command

Cultist of the Abyss (A)

Available in the following boxes: Blackstone Fortress: Escalation, Cultists of the Abyss

Negavolt Cultist (A)

Available in the following boxes: Blackstone Fortress, Blackstone Fortress: Servants of the Abyss

Rogue Psyker (A)

Available in the following boxes: Blackstone Fortress, Blackstone Fortress: Servants of the Abyss

Traitor Guardsman (A)

Available in the following boxes: Blackstone Fortress, Blackstone Fortress: Servants of the Abyss

Servants of the Abyss Kill Team Commanders

Cultist Firebrand (A)

Available in the following boxes: Blackstone Fortress: Escalation, Cultists of the Abyss

Obsidius Mallex (A)

Available in the following boxes: Blackstone Fortress, Blackstone Fortress: Servants of the Abyss, Chaos Lord

Traitor Commissar (A)

Available in the following boxes: Blackstone Fortress: Traitor Command

Kroot Kill Team Faction


Introduction

The Kroot are the auxiliary forces of the T’au Empire, but they look very different than their T’au allies: they don’t wear much armour, are fast and carry no technology but their rifles used also in close combat.

The Kroot only have a few kits to choose from, with very few special rules, so they’re not the most interesting Kill Team from a rules perspective, but the models are really cool and look like nothing else in the game.

Faction and Subfaction Rules

The Kroot don’t have any faction or subfaction rules.

Tactics and Psychic Powers

The Kroot have access to 6 tactics in the Kill Team Annual 2019 book.

Kroot Kill Team Fighters

Kroot Carnivore (A)

Available in the following boxes: Kroot Carnivores

Kroot Hound (A)

Available in the following boxes: Kroot Hounds

Krootox Rider (A)

Available in the following boxes: Krootox Rider

Chaos Daemons Kill Team Faction (A)


Introduction

The Chaos Daemons aren’t just worshippers of the Forces of Chaos – they’re manifestations of them. The Kill Team lets you field a fighter type for each of the four Chaos gods, and each of them has many special rules and abilities, so if you want to play as the daemonic representations of Nurgle, Khorne, Tzeentch or Slaanesh, this Kill Team is the way to go.

Faction and Subfaction Rules

The Chaos Daemons don’t have any special faction or subfaction rules.

Tactics and Psychic Powers

The Chaos Daemons have access to 6 tactics in the Kill Team Annual 2019 book.

Chaos Daemons Kill Team Fighters

Bloodletter (A)

Available in the following boxes: Daemons of Khorne Bloodletters, Start Collecting! Daemons of Khorne

Daemonette (A)

Available in the following boxes: Daemonettes of Slaanesh, Start Collecting! Daemons of Slaanesh

Pink Horror (A)

Available in the following boxes: Horrors of Tzeentch (you need the pink, blue and flame-coloured ones), Start Collecting! Daemons of Tzeentch

Plaguebearer (A)

Available in the following boxes: Plaguebearers of Nurgle, Start Collecting! Daemons of Nurgle

Blackstone Fortress (outside of Servants of the Abyss) (A)


Introduction

This isn’t really a unified Kill Team, but a collection of fighters from the Warhammer Quest: Blackstone Fortress game that can be fielded in various different Kill Teams. They are all excellent sculpts, and can add a lot of flavour to your Kill Teams: You can field a sword-and-shield-carrying Crusader in plate armour in your Astra Militarum squad, a fanatic Priest in your Adepta Sororitas force, or an ancient robot for your Adeptus Mechanicus Kill Team.

Most of these are hard to find without buying into the Blackstone Fortress game, but if you have them, they’re great additions to your roster.

Faction and Subfaction Rules

The Blackstone Fortress fighters and commanders don’t have any faction or subfaction rules, but will benefit from the rules of the faction with which you use them.

Tactics and Psychic Powers

The Blackstone Fortress fighters and commanders don’t have any specific tactics or psychic powers apart from what their keywords and datasheets give them access to.

Blackstone Fortress Kill Team Fighters (Explorers)

Gotfret de Montbard

Available in the following boxes: Blackstone Fortress: Escalation

Pious Vorne

Available in the following boxes: Blackstone Fortress

Rein & Raus

Available in the following boxes: Blackstone Fortress

UR-025

Available in the following boxes: Blackstone Fortress

X-101

Available in the following boxes: Blackstone Fortress: Escalation

Blackstone Fortress Kill Team Commanders

Amallyn Shadowguide

Available in the following boxes: Blackstone Fortress

Aradia Madellan

Available in the following boxes: Blackstone Fortress: Escalation

Daedalosus

Available in the following boxes: Blackstone Fortress: Escalation

Dahyak Grekh

Available in the following boxes: Blackstone Fortress

Espern Locarno

Available in the following boxes: Blackstone Fortress

Janus Draik

Available in the following boxes: Blackstone Fortress

Neyam Shai Murad

Available in the following boxes: Blackstone Fortress: Escalation

Taddeus the Purifier

Available in the following boxes: Blackstone Fortress